Victoria 3

Victoria 3

Forced Opium War
Showing 1-10 of 10 entries
Update: 20 Jun @ 12:23am

1.2.5
Updated for 1.9

Update: 7 Jul, 2024 @ 3:35pm

1.2.4
Updated for 1.7

Update: 3 Dec, 2023 @ 12:31am

1.2.3
Fixed the mod's hidden AI strategy being able to be randomly selected (wouldn't have had a gameplay impact but this isn't intentional)

Update: 3 Dec, 2023 @ 12:22am

1.2.2
• Added code to set the name of the diplo play to The Opium War (translations in all languages) - not visible due to game engine bug, but will be ready if and when it is fixed
• Updated the mod's custom Economic Imperialism strategy to match the latest definition as of 1.5.10

Update: 16 Sep, 2023 @ 11:35pm

1.2.1
• Fixed the temporary custom Economic Imperialism AI strategy being able to be randomly rolled
• The custom Economic Imperialism AI strategy used by the mod has been updated to match the equivalent vanilla AI strategy's definition as of 1.4.2.

Update: 16 Sep, 2023 @ 9:24pm

1.2.0
Replaced on_actions with a heavily-incentivized decision for the AI to take to swap back to the original Economic Imperialism strategy (the on_action proved to be unreliable, probably through a fault of my own)

Update: 24 Jun, 2023 @ 1:34am

1.1.2
Fixed some more unwanted behavior that was intended only for debugging still being active

Update: 23 Jun, 2023 @ 7:44pm

1.1.1
Fixed some unwanted behavior that was intended only for debugging still being active

Update: 23 Jun, 2023 @ 7:41pm

1.1.0
Tweaked GBR AI confidence math during the Opium War diplo play to ensure they don't back down after getting intimidated by China's hundreds of peasant battalions.

Update: 22 Jun, 2023 @ 8:06pm

1.0.0
Initial release