Call of Duty: Black Ops III

Call of Duty: Black Ops III

MONOLITH
Showing 1-6 of 6 entries
Update: 6 Jul, 2023 @ 4:10am

Panzer start health increased from 2500 to 5000

Final step of the main Easter Egg now spawns 4 panzers (increased from 20)

Fixed wonder weapons almost always not appearing in box

Quick Revive limit for solo's increased from 5 to 7

Update: 1 Jul, 2023 @ 3:42am

Fixed a cube model that is used to play FX intended to be invisible but never actually got hidden.

Update: 30 Jun, 2023 @ 9:34pm

Added player clips to stop people from potentially entering a zone they havn't activated yet.

Fixed FX not playing when on the last step of the main EE.

Lowered Panzer inital spawn health from 10,000 to 2,500 and health gain per round from 15,000 to 7,500.

Easter Egg steps will no longer spawn more than 2 Panzers, although if the normal Panzer has already spawned in then then the Easter Egg will still spawn in 2 more. This should prevent Connection Interrupted errors from occuring.

Lowered zombie health gain per round from 0.2 to 0.175 (this change also effects how much health the astronaut has as its health is 10x the health of a zombie on the round it spawned on).

Changed points lost per bullet when shooting the Monolith from 500 points to 150 points.

Update: 29 Jun, 2023 @ 12:03pm

Fixed intermission locations being place outside the map.

Removed a radio that was meant to be removed a lot time ago.

Update: 28 Jun, 2023 @ 11:38pm

Fixed certain essential FX not playing.

Update: 28 Jun, 2023 @ 10:50pm

Release