Barotrauma

Barotrauma

Kestrel
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Update: 30 Jul, 2023 @ 9:00pm

-The shield overload system is now in place. If you use more than the alloted 2 protection areas, it will start to meltdown.
-Updated look of drones to be more FTL like
-Tiny bit more detail and secrets
-Moved FTl supercapacitor to the aft of the engine room
-T2 version is now complete, aside from the odd wifi chat bug that only occurs half the time.
-In about a month I will begin work on the T3 version!

Update: 27 Jul, 2023 @ 4:30pm

-Updated in game preview image
-Detail in engine room
-Slight detail additions and adjustments throughout the ship
-Updated/Modified Glimmer drone to have crate capacity, and to go along with the FTL theme/color scheme
-Some other improvements i did a while ago but forgot guh

Update: 9 Jul, 2023 @ 4:24pm

-The shield generator control now works. Each power level has a cooldown rate. level 1 is 2 minutes, 2 is a minute. I have not implemented the overload feature for it yet, but wanted to get it at least in a working state that wasnt overpowered.
-Added in a couple more secrets
-Minor bug fix for the intruder alarm going off when it detects anyone in the shield room
-Added more detail in the prison, oxygen room, and gun compartment

Update: 2 Jul, 2023 @ 6:54pm

t2
-Slightly buffed the front bilge and ballast pumps
-Fixed some issues with hull health in the nose
-Minor bug fixes

Update: 2 Jul, 2023 @ 6:15pm

-Fixed the intruder alarm not shutting off
-Added the battery array switch at the nav terminal

Update: 2 Jul, 2023 @ 5:58pm

-Removed the test hull box I had above the tier 2
-Fixed a couple of sprite depths

Update: 2 Jul, 2023 @ 3:37pm

The tier 2 version is now included! It includes the following:
-Flood control
-Long range sensors, as well as sensor alarms
-Drone control with an exploration drone and a combat drone
-Improved power managment system
-An extra main engine, and two more auxillary engines
-More detail
-Better stocked but nothing crazy
-Reactor output set to 6250k
-Improved backup array, with a second reactor that has 2000k output, but is very inefficient
-The front hardpoint has been replaced with a large hardpoint
-More ammo storage
-Upgraded pulse laser for the captain
-Slightly buffed capacitors

The T1 received a couple bug fixes, as well as some more detail to show it is "damaged"

The shield system for T2 is going to be rather complicated and is not implemented at this time.

Also, for some reason on the T2 the chat wifi system for the sensors broke, despite me not touching them.

Update: 1 Jul, 2023 @ 7:04pm

-Added a few more labels and detail
-Added some more detail to distinguish between systems that are disabled/not implemented
-Fixed the bat % not showing on the Nav terminal
-Started T2 version, The Kestrel B. Because of this, it will be a while until another update.

Update: 1 Jul, 2023 @ 12:25pm

-Added auto emergency lights when the main reactor power output goes to zero
-Added a smidge more detail
-Added spare alarms in sirens in the captains locker, and the electrical cabinent for those who dont want to use alarms extended
-Taking beta off the title now, and beggining the loose work on the tier 2 version

Update: 30 Jun, 2023 @ 6:08pm

-The door/hatch control now works!
-Added a couple more labels
-Rebalanced the captain pulse laser, it now has a hard 7 second cooldown similar to FTL
-Added some more detail