Barotrauma

Barotrauma

Kestrel
66 Comments
no_plan_man 24 Oct, 2024 @ 7:54am 
Пришлось потратить 2 часа, чтобы подключить проводку и запустить корабль на полную мощность. В реакторе всего 1300 бактерий, загрузка достигла 7400, а предел реактора — 2000. Не хватает 5400 единиц энергии. Если на вас нападают морские бормоглоты, нужно пробежать в потайную комнату и нажать кнопку разряда катушки, но лучше этого не делать, так как батареи могут взорваться — они рассчитаны на меньший запас энергии. После этого на корабле остается только избитый штатный электрик.
🐲Nyinxie🐲 25 Jun, 2024 @ 1:03pm 
Ah-
Eisawesome  [author] 25 Jun, 2024 @ 11:38am 
I havent updated the Kestrel Neuro at all. It was more of an experiment. Next time i do an update ill get it removed.
🐲Nyinxie🐲 25 Jun, 2024 @ 6:23am 
AI keeps standing at the wall in the workshop next to the hidden periscope the one with the engine pwr junction and they stand there, AI are trying to repair something they can't reach
🐲Nyinxie🐲 25 Jun, 2024 @ 1:58am 
Also the Kestral Neuro's engines keep dying under 20 seconds, and since they're outside the ship, it's becoming a massive issue
Eisawesome  [author] 24 Jun, 2024 @ 12:49pm 
It was stocked for Neurotrauma but i never got around to finishing it.
🐲Nyinxie🐲 24 Jun, 2024 @ 4:02am 
what's the Kestral - Neuro
DECEMBER 5 May, 2024 @ 5:47am 
визуал охуенный :cupup: :cuphead:
Hawk 18 Sep, 2023 @ 4:26am 
Thanks.
Eisawesome  [author] 17 Sep, 2023 @ 2:24pm 
I can check their waypoints again. Bots have been having issues on a lot of ships within the last year.
Hawk 17 Sep, 2023 @ 8:48am 
The bots kind of get stuck on the stairs near command room is that fixable?
Eisawesome  [author] 5 Sep, 2023 @ 2:57am 
Care to elaborate? I'm curious.
Bot lil 4 Sep, 2023 @ 5:47pm 
its nice but kinda wish it wasnt built this way so it could fit the game better
Eisawesome  [author] 7 Aug, 2023 @ 7:41pm 
Only the Auxillary engines are outside. That is intended to give the mechanics something to do as well as be a true auxillary and not used as a main. As for the docking port bug, that is a new one and ill take a look when I can.
Stuffinawe 5 Aug, 2023 @ 2:09pm 
Also, exiting through the docking port while docked is impossible, but entering is
Stuffinawe 5 Aug, 2023 @ 2:05pm 
The engines break constantly due to them being outside the ship and in the water at all times. Is there a way around this?
Moon Piercer 27 Jul, 2023 @ 9:26pm 
@Angel Wolfie Understandable, have a great day
Eisawesome  [author] 24 Jul, 2023 @ 10:31pm 
My apologies for the lack of updates. Been dealing with life issues/sick. I should be able to do another update albeit a minor one, this weekend.
Moon Piercer 22 Jul, 2023 @ 2:42pm 
Cool Ship
Eisawesome  [author] 9 Jul, 2023 @ 4:26pm 
Shield generator works now, enjoy! I will be adding more detail and fine tuning it, as well as preparing for the t3 version.
Nakkikassi 8 Jul, 2023 @ 2:59am 
Pretty cool
Eisawesome  [author] 7 Jul, 2023 @ 12:21am 
Yeah i agree. I am horrible at decorating, and im currently focusing on getting the shield sub system done before I try my hand at decorating the inside more in depth.
Leonidas 6 Jul, 2023 @ 4:59pm 
The outside is perfect. Just get the home decorators in here
arbufy 6 Jul, 2023 @ 8:03am 
wow
犬走紅葉 4 Jul, 2023 @ 3:29am 
wow
Eisawesome  [author] 4 Jul, 2023 @ 2:26am 
The flow was originally much worse. I wanted to have it be somewhat close to the layout in FTL, but it would have effectively cut the sub into two distinct parts. I also had intended for there to be way more staircases but then the issue of one flood causing an instant sink. If ya got suggestions on the lighting level and ergonomics be my guest.
M12 4 Jul, 2023 @ 1:55am 
you put arti strelkov to shame with such bad lighting and ergonomics
Clone0401 4 Jul, 2023 @ 12:22am 
alright so my dumbass didn't make it correctly, i COMPLETELY forgot to prevent you from useing another gun when all the energy is already used up, looks like i need to go back when i get the chance
Eisawesome  [author] 3 Jul, 2023 @ 10:52pm 
Haha, thats half my barotrauma wiring experience. I made the ebon hawk a while ago and was like i would love to put a speeder on it, then someone else made one lmao
Clone0401 3 Jul, 2023 @ 10:48pm 
i just made an energy management system with wiring like the one in FTL and i see this, damn
Eisawesome  [author] 2 Jul, 2023 @ 5:13pm 
Tier 2 version is now out!
JohnnyBon 2 Jul, 2023 @ 8:30am 
bom
JohnnyBon 2 Jul, 2023 @ 8:30am 
outpost then ship guys then replace shuttle
Orbit 2 Jul, 2023 @ 4:21am 
how do we replace the torpedos
'Jin 外国人 1 Jul, 2023 @ 9:06pm 
I love it. FTL is one of the best games ever made.
Eisawesome  [author] 1 Jul, 2023 @ 3:17pm 
Originally, I tried to do that. However, it doesn't translate very well and I had to make some sacrifices to get it to both work, and feel fun within barotrauma. I think I got an ok balance between FTL and barotrauma. The tier 2 will have more sub systems, mainly shields and drones.
Jackmino 1 Jul, 2023 @ 2:40pm 
It could be cool as an extra project to make one with the exact same floor plan (or wall plan I guess) as the FTL Kestrel
Eisawesome  [author] 1 Jul, 2023 @ 12:41pm 
There are still indication lights on the nav terminal, you just wont hear a sound without it. No big deal! If you do put new alarms, make sure you wire them to set state c:
Orbit 1 Jul, 2023 @ 12:36pm 
idk how to wire stuff im too dumb so ill conitune like this
Eisawesome  [author] 1 Jul, 2023 @ 11:59am 
As I said in the description, the extended alarms is for the flood,fire, and reactor warnings. You can replace them with default alarms if you wish.
JohnnyBon 1 Jul, 2023 @ 8:28am 
YOOO DEV YOUR MOD IS ON THE FRONT PAGE OF THE WORKSHOP
JohnnyBon 1 Jul, 2023 @ 8:13am 
alarms for ship statuses prob
Orbit 1 Jul, 2023 @ 3:59am 
whats with the extended alarms mod
Eisawesome  [author] 30 Jun, 2023 @ 8:40pm 
It is disabled for the tier 1.
JohnnyBon 30 Jun, 2023 @ 6:17pm 
ALERT YOU CAN NOT CLICK THE LONG RANGE SONAR SWITCH AT ALL CUZ ITS TOO CLOSE TO THE TERMINAL
Eisawesome  [author] 30 Jun, 2023 @ 4:43pm 
There is a button in the electrical room on the Gun Junction box, if that is off, the pulse laser super capacitor will not charge. This is intended, and i have it set where the base power level of most systems is always on, but anything extra, like the pulse laser and the hardpoint, have to be turned on in the electrical room.
Eisawesome  [author] 30 Jun, 2023 @ 4:38pm 
The pulse laser should recharge at max setting, ill take a look at it again. If something isnt selectable it is intended and is just a placeholder. Water gets stuck where exactly? on the hatch above the armory or?
kylenegaard 30 Jun, 2023 @ 4:16pm 
Supercapacitor for the pulse laser won't recharge, Water gets stuck in the cracks of the doors by the armor, not a lot though, and batteries not all able to be selected, is this intentional?
Eisawesome  [author] 30 Jun, 2023 @ 2:34pm 
Try running the ship with no mods on if you are having issues to narrow the problem down.
doomerinthedark 30 Jun, 2023 @ 2:26pm 
man, that is one sexy ship