Rivals of Aether

Rivals of Aether

Seto Kaiba
Showing 11-20 of 21 entries
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Update: 22 Aug, 2023 @ 8:04am

v1.10

Hotfix patch, now all attacks should use their proper hurtbox and no longer be stuck on the alternate USpecial hurtbox which is now applied to the entire move.

Increased size of hurtbox on USpecial.

Update: 18 Aug, 2023 @ 10:46am

v1.9

USpecial reworked, it now flies in held direction and only upwards.

Added Miiverse compatibility.

Update: 4 Aug, 2023 @ 8:50am

v1.8

Fixed the erratic hit detection on Kaiba's articles that allowed you to hit them when there was no contact.
Fixed monsters despawning too soon (bug that occurred due to the implementation of runes).
Fixed buzzing sound effect that plays on FStrong (another issue that occurred due to implementation of runes)
Fixed incorrect hurtbox on USpecial.

Update: 3 Aug, 2023 @ 2:34pm

v1.7

Added Wiimote stage compatibility.
Altered AI to try and avoid it self KOing when using USpec close to the edge.
Added more Abyss Runes to take the total up to the full amount of 15.

Update: 25 Jul, 2023 @ 12:44pm

v1.6

Blue-Eyes hitboxes now actually work properly again following the patch which broke article hitboxes.

Maiden hitbox is now called based on Maiden sprite direction rather than Kaiba's

Update: 17 Jul, 2023 @ 2:18pm

v1.5

Reworked the way hittable articles work, no longer uses article_hit but rather a custom hit detection. This should avoid issues of hitpause changing the direction of Kaiba and preventing enemies from becoming easier to hit.
Reapplied the hit effects to articles after they were accidentally deleted in the last patch.
Fixed the sprite direction of the unsummon animation for ABC Dragon Buster not being correct.
Added Abyss Rune support, currently not all the runes are included, only 7 are included so far. As per usual, I will add the rest in a later patch.
Removed some unused Tester variables including those for post draw with articles now that Kaiba has runes.

Update: 12 Jul, 2023 @ 4:26pm

v1.4

Buffs:

Dtilt Endlag decreased from 11 to 10 and animation playout adjusted.
Blue-Eyes Base Knockback increased on final hit from 7 to 9.
Maiden counter Knockback increased from 6 to 7.

Gamefeel changes:

Lowered the volume of sound effects on Strongs and also made it so that the effects aren't layered as much.
FStrong now has a layered punch effect and layered hit made up of two different sounds to solve a volume issue and make things a bit more meaty.
Blue-Eyes and ABC no longer follow hitpause rules due to creating free attack opportunities on Kaiba (may alter this if it affects gamefeel too much or if it causes more weird knockback issues).
Attempted to fix the glitch where Kaiba's knockback angle is reversed if the opponent is hit by Blue-Eyes, this is a persistent glitch of which the cause is currently unknown.
Blue-Eyes' knockback angle should hopefully have been fixed now.
Sound effect changed for ABC's crunch (also the one on hit)

Bonus:

Added custom winscreen.
Added Dracula compatibility.
Added Mamizou compatibility.
Added seven new alts (including BLW, Tournament, Trans Rights) and changed the Manga alt.

Update: 3 Jul, 2023 @ 9:48am

v1.3

Voicelines have a cooldown now so that they don't interrupt each other and can play out.
Reduced the frequency of which voicelines play out.
UStrong, DStrong and FStrong sound effects completely redone for better gamefeel.
UStrong is slightly slower with slightly more startup to try and improve the existing animation a bit.
Added Angle Flipper 7 to one of the second UStrong hits that prevented it from comboing into the final hit and making it really ineffective.
Increased Base Knockback on the Scoop hitbox of UStrong to guarantee that the entire hitbox will play out.
Dattack Hitpause scaling increased from 0.2 to 0.5
Dattack Hit effect changed to a strong effect.
Increased the size of the cards on Kaiba's HUD for easier readability
Altered hitstop on articles so that moves that go through them like Kragg FSpecial don't needlessly lag the game as much.

Update: 1 Jul, 2023 @ 1:33pm

v1.2

Moved monster destruction to on hit and to happen before hitpause occurs to prevent a bug where monsters would live when they have run out of health. May or May not.actually fix the bug, please report if its still there or not.

Destroying Kaiba's monsters now puts them on cooldown, prevents him from using them for a bit.

Update: 1 Jul, 2023 @ 8:27am

v1.1

Fixed Japanese voicelines not playing on the winscreen.

Nerfs:

Blue-Eyes White Dragon will despawn immediately after using Burst Stream of Destruction twice (this is a nerf due to an unintended gameplay loop.
Nair has increased length of hitbox time and the hitboxes now come out every 4 frames instead of every 3.
Increased the startup time of Uair by two frames and the startup time of Bair, Utilt and Dtilt by a single frame.
Doubled the cooldown time of FSpecial to make it harder to trigger monsters over and over.
Death will apply maximum cooldown to all Specials.
Maiden counter now gives opponent their walljump if they don't have it.
Added 10 frame hit lockout to the missile and lunge hitboxes of ABC Dragon Buster as they weren't meant to combo into each other.

General changes:

Removed Debug messages.
Fixed a typo where the Hitpause Scaling was Knockback Scaling instead on Bair and one of the FSpecial hitboxes.
Priority of sourspot and sweetspot reversed on Dair.
Added 10 frame hit lockout to all Strongs as whoops, they didn't have them!
Added Dialogue Buddy compatibility.