Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Faction Strength & Starting Armies
Showing 11-20 of 36 entries
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Update: 8 Nov, 2024 @ 9:04am

- Increased the base faction potential from 100 to 150 to be more in line with vanilla.
- Renamed some faction potential MCT settings to reduce interface clutter.

Update: 31 Oct, 2024 @ 3:26pm

- Turned Faction Potential Equalizer MCT option on by default when MCT is not used.

Update: 20 Aug, 2024 @ 2:36pm

- Updated the faction potential bonuses the AI gets to be more in line with CA's as of the 5.2 update. With this mod the AI will be stronger at lower Faction Potential values, and very slightly weaker in some aspects at higher Faction Potential values.

Update: 12 Jul, 2024 @ 7:09am

- Reworked faction_potential_handicap_effects_tables so that the AI gets less buffs (cheats) overall. Legendary difficulty gives AI factions about 11% reduction to upkeep, construction, and recruitment costs. This can be easily overwritten by other mods.

Update: 25 Jun, 2024 @ 6:20pm

- Updated the mod for update 5.1. No changes seemed necessary.

Update: 4 Jun, 2024 @ 7:08pm

- Flattened the faction potential modifier for AI in fog of war.
- The Equalize Faction Potential option now correctly buffs factions on higher difficulties, as vanilla did.

Update: 5 May, 2024 @ 12:31pm

- Updated the default settings for when MCT is not being used.

Update: 5 May, 2024 @ 12:28pm

- Updated default MCT settings.

Update: 5 May, 2024 @ 8:52am

- Changed the Flatten Faction Potential MCT setting name to Equalize Faction Potential.

Update: 5 May, 2024 @ 8:48am

- Added a new Flatten Faction Potential MCT setting to set all AI faction's faction potential to 100 before any modifications are applied.
- Corrected an issue with tracking faction potential changes when loading a saved game.