Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Faction Strength & Starting Armies
Showing 21-30 of 36 entries
< 1  2  3  4 >
Update: 30 Apr, 2024 @ 4:10pm

- Updated for update 5.0. No changes seemed necessary.

Update: 22 Feb, 2024 @ 4:10pm

- Updated the MCT settings to be more in line with my current standards.

Update: 21 Nov, 2023 @ 10:55am

Re-saved pack for patch 4.1. No changes made.

Update: 2 Sep, 2023 @ 7:30am

- Added tooltips for the new tier 4 and 5 MCT settings.

Update: 31 Aug, 2023 @ 6:57pm

- Added MCT settings for new tier 4 and tier 5 units.

Update: 31 Aug, 2023 @ 11:49am

Update: 30 Jul, 2023 @ 9:44am

- Changed mod thumbnail to reflect more-accurate name change.

Update: 22 Jul, 2023 @ 7:49pm

- CA's random_number() function does not work with negative numbers, I've written a custom function to address that. This corrects the issue where factions can only have their faction potential increased.

Update: 22 Jul, 2023 @ 10:21am

- Corrected an error when logging was enabled and a unit Tier was 'nil'. Concatenating a nil value is not allowed.

Update: 21 Jul, 2023 @ 1:05pm

- Limited Faction Potential changes to only AI factions.