Divinity: Original Sin 2

Divinity: Original Sin 2

Four Elemental Warriors - Modded Weapon Classes by Galgamos
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Update: 20 Oct, 2024 @ 3:44am

Fixed cases where Trifecta Tombola gave access to Luck's End when it was not supposed to.

Update: 8 Jun, 2024 @ 10:13pm

Fixed some skill FX not playing when using certain weapon types on certain character models.

Update: 1 May, 2024 @ 12:17am

- Fixed grammatical and spelling errors in many, many skill descriptions.
- Increased the damage scaling of Stormbellow Armaments from 30% per strike to 35% per strike.
- Reduced the damage scaling of the weapon portion of Shocking Altercation from 30% per strike to 28% per strike.
- River Bed Stride now affects all allies in a large area. The skill's surface limitations still apply.
- Brutal Menace no longer inflicts Enraged to enemies, allowing it to guarantee a Madness proc. As it was, the two statuses oftentimes conflicted, preventing the application of both.
- Fixed an issue where Friction Cleave did not play one of its preparation SFX. It should now play its skill start-up sound as intended.
- Nocked 'nd Aimed now lowers both earth and poison resistance by -10% each.
- Set the AP cost of Supersonic Posture to 0. The use of the skill it grants still has an AP cost.
- Increased the damage scaling of Cyclone Wreath from 33% to 40%. This is a tentative change and has a high chance of being altered further in the future.
- Added an addendum to the description of Rock-Solid Bandage that explains that it replaces and is replaced by Badlands Plate. This information was already in the description of Badlands Plate as well as in the description of the statuses granted by both skills, but it was missing here.

Update: 1 Nov, 2023 @ 4:39am

Fixed typos in the weapon descriptions of the "Primal Shiv" and the "Current".
Fixed a typo in the description of the "Playful Rapids" skill.
Made the description of "Adaptive Combination" more concise.

Update: 7 Sep, 2023 @ 10:39am

Fixed the death explosion of "Phoenix Gambit", and slightly changed how it works. The detonation now targets all characters, and scales correctly.

Update: 7 Sep, 2023 @ 10:38am

Update: 13 Aug, 2023 @ 1:00am

Fixed an issue with "Rime Canister" where the "Unbalanced" status it places on the caster wasn't stackable.

Fixed an issue where the status applied by "Tectonic Fault Line" was also named "Unbalanced", and wasn't mentioned in the skill description. It has been renamed to: "Shaken", and the skill description now contains its effects.

"Cryovolcano" can only be cast in combat now. Extensive testing has shown that casting this skill while out of combat bypassed its downsides. Instead of weakening its damage, this compromise was added.

Update: 4 Aug, 2023 @ 2:28am

Fixed the description of "Playful Rapids". It now shows the actual vitality restored by the skill.

Update: 17 Jul, 2023 @ 10:37am

Increased the range at which "Geokinetic Drift" affects allies from 4m to 6m.

Update: 2 Jul, 2023 @ 1:41pm