Divinity: Original Sin 2

Divinity: Original Sin 2

Epitomes of Conflict - Modded Weapon Encounters by Galgamos
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Update: 20 Oct, 2024 @ 1:14am

Both the player and enemy versions of the skill: "Badaboom" now detonate Burning and Necrofire on targets for extra damage.
Increased the base accuracy of the Scorched Anodyne.
The Scorched Anodyne's Smelter Weapon now also increases its accuracy further.
The Scorched Anodyne now automatically becomes stronger when it starts its turn Crippled, Webbed or Entangled, instead of needing to cast a skill to do so. These empowering statuses are now stackable and persist until the end of combat.

Update: 15 Jun, 2024 @ 12:11pm

Fixed an error where the debuff placed on the 5th Epitome to make it vulnerable lasted multiple turns too long.

Update: 3 Feb, 2024 @ 12:57am

Fixed an error in the description of the anti-teleportation buff.
Slightly increased the 5th Epitome's resistances and increased the power of the debuff to compensate. Overall, it is slightly harder to kill now, unless you fully solve its combat puzzle.

Update: 6 Jan, 2024 @ 4:43am

Fixed an issue where the status that reduces the 5th Epitome's resistances lasted longer than intended.

Update: 6 Jan, 2024 @ 3:33am

The summons of the 1st Epitome can now be teleported.
The Eternal Stalker summon of the 5th Epitome can no longer be teleported.
Added a new status that makes it easier to see whether an enemy added by this mod can be teleported or not.
The statuses that weaken the 5th Epitome's resistances now last for fewer turns (9 turns to 4 turns), but reduce its resistances by more for each stack of the status (15% to 25%).
Fixed an issue where Sir Lora could cause one of the 5th Epitome's summons to create nearly infinite totem minions, if Sir Lora repeatedly teleported back to a character in range of the summon, after it had used its interception skill.

Update: 15 Dec, 2023 @ 10:41am

Changed how one of the 5th Epitome's summons functions to circumvent an engine issue.

Update: 9 Dec, 2023 @ 7:54am

Improved clarity on how the auras of the 5th Epitome's revived allies function.

Update: 9 Dec, 2023 @ 7:36am

The regeneration buffs of the 1st and 5th Epitome now only stack a total of 7 times, instead of 10. However, they start off at a stronger level. Previously, the recovery scaled with 50/45/40/.../0% of the boss' maximum Vitality. Now, the recovery is quicker to remove, but scales with 60/50/40/.../0% of the boss' maximum Vitality.

Added more information that details how the 4th Epitome's allies function.

Update: 10 Nov, 2023 @ 10:42pm

Fixed an issue where the 4th and 5th Epitomes could resurrect dead Voidwoken, if they were in range.

Update: 8 Nov, 2023 @ 4:36am

Moved the 5th Epitome to a location where its skills and scripting function as intended. This location may be temporary, should I find a better place to put it.