RimWorld

RimWorld

Simple Custom Gas Framework
Showing 1-10 of 14 entries
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Update: 27 Mar @ 9:06pm

V2.6

- Added `TakeDamage` gas action class.

Github Release[github.com]

Update: 24 Mar @ 7:11pm

V2.5

- Mechlord armour and helmet now count as protective apparel for the body and head respectively.

Github Release[github.com]

Update: 24 Mar @ 7:01pm

V2.4

- Added compatibility patch with GrimWorld 40,000 - Hammer of the Imperium

Github Release[github.com]

Update: 24 Mar @ 4:49pm

V2.3

- Base gas diffusion rate decreased from 4 to 3.
- Filters that decide when a gas applies must now all pass to apply to a pawn.
- Other minor changes.

Github Release[github.com]

Update: 23 Mar @ 12:27am

V2.2

- Reworked ApparelTierDef into ProtectiveApparelDef

Github Release[github.com]

Update: 22 Mar @ 6:28am

V2.1

- Rework GasDef getting from explosions, fixes an IED bug.

Github Release[github.com]

Update: 22 Mar @ 2:52am

V2.0

- The long awaited update to 1.5

Github Release[github.com]

Update: 4 Sep, 2023 @ 6:42pm

V1.1.?

- Bug fixes for infection-type hediffs not being applied correctly.

Update: 26 Jul, 2023 @ 12:53am

V1.1.?

- Optimised severity adjustment calculations.

Update: 25 Jul, 2023 @ 3:53am

V1.1.1 - Hotfix

- Fixed a bug with increasing gas hediff severities.