Barotrauma

Barotrauma

EK suits nerf
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Update: 17 Jul, 2023 @ 12:23pm

UPDATE

- Rebalanced the Slipsuit (faster in water and in land) and the Exosuit to fit more in line with the progression and all (I took the code for the Exosuit from a mod called "Upgraded Exosuit", but it was way too overtuned and I was using a modified version of it on a playthrough, but then I decided to implement that modified version into this mod to make things simpler).
- Still planning on making a lot of these items Talent-unlockable, this update is one step in that direction

Update: 17 Jul, 2023 @ 7:08am

PATCH

- I might have changed some other stuff but I forgot if I published them or not, or if I even finished doing the changes.
It was too late for me and I was eepy, so if you see anything weird with the armors, just yell

Update: 16 Jul, 2023 @ 7:57pm

UPDATE

- Removed some of the items from the shop (in preparation for the talent restriction implementation) and adjusted some material costs and stats of armors

Update: 16 Jul, 2023 @ 7:28pm

HOTFIX

-Adjusted the minimum dificulty for the armored hardsuits mk1 so they come after the combat diving suit

Update: 16 Jul, 2023 @ 7:19pm

UPDATE

- Updated more prices and material costs

Update: 16 Jul, 2023 @ 6:55pm

HOTFIX

- Fixed an "affliction identifier" BS on the renegade uniform

Update: 16 Jul, 2023 @ 6:16pm

HOTFIX

- Small change to the "Mechanic Armor" (I don't remeber how it's called in game lol)

Update: 16 Jul, 2023 @ 6:02pm

UPDATE:

- Changed the Mining Backpack to accept 6 small items and 6 "ore" items
- Adjusted the crafting recipe and vendor pricing/availability of MANY items, you have no idea how much stuff I had to change with a calculator on hand

Update: 15 Jul, 2023 @ 3:26pm

HOTFIX:

-Fixed the Mercenary MKII not giving a speed debuff, it now makes you slow (as a downside of having heavy armor plates *wink wink*)

Update: 14 Jul, 2023 @ 4:53pm

HOTFIX 3

I TESTED IT PROPERLY NOW AAAAAAA

(I'm still learning :sob:)