Smack Studio

Smack Studio

Finn
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Update: 19 Jan @ 12:05pm

=removed bug where super armor was active during grab and rolls

Update: 22 Dec, 2024 @ 5:33pm

= shield break super armor fix

Update: 20 Nov, 2024 @ 6:21am

-Grab has 2 extra frames of startup

-succeful grab gives finn 1 extra frame of end lag

-grab launch power increased

-Grab launches opponent 4 frames sooner

-Finn now loses momentum when using grab

-hitboxes slightly adjusted to hug under Jake's arm rather then be around it

Update: 17 Nov, 2024 @ 2:29am

-Run speed lowered from 8.5 to 8

-Fixed bug on grab that created a infinite

-Side B hitstun reduced

+Down Air startup reduced by 1 frame

+Down Air knockback increased from 8 to 10


+Nair now sends opponent up and away


+Neutral B knockback increased from 13 to 15

+Neutral B Hitbox size increased

Update: 16 Nov, 2023 @ 12:07am

+Front Smash knockback increased from 8 to 9

Update: 9 Nov, 2023 @ 4:48am

-Up Smash now has a split hitbox property where grounded players now get sent upwards with less hitstun

Removes potential infinite

Update: 9 Nov, 2023 @ 4:02am

=Updated character select screen image
=fixed grab bug
=Added Finn and Jake voicelines
=Added dialogue starter for taunt
=Added victory screen music
-air speed lowered from 9 to 8
+Added universal wave skip mechanic
+Added universal shield armor mechanic
+Jab 1, 2, and 3 hitbox sizes increased to no longer whiff
+Jab 1 and 2 now move Finn forward
+Fair/Bair start 1 frame sooner
+Uair knockback increased from 8 to 9
+Forward Tilt knockback increased from 3 to 8
-Forward Tilt knockback scaling decreased from 0.1 to 0
-Forward tilt no longer combos into Jab 2
+Down tilt can now be attack canceled if move connects
+Grab now sends opponents upwards
+Grab damage increased from 3 to 7
+Ultra hitbox now lasts for 4 more frames

Update: 12 Sep, 2023 @ 2:57am

+Run speed increased from 6 to 8

+Air Speed increased from 7 to 9

+Down Tilt hitbox size increased

+Neutral B has 3 less frames of startup

+Side B distance increased

+Down B hitbox size increased

+Front/Back Air knockback increased from 7 to 8

+Front/Back Air hitbox size increased

+Front/Back Air hitstun increased

+Front/Back Air can now be attack cancelled on hit

+Down Air hitbox comes out 1 frame sooner

+Down Smash has 2 less frames of startup

+Down Smash can now be attack canceled on hit

+"Grab" hitbox size increased

+Ultra comes out faster

+Ultra hitbox size increased

=Full HP slash speed/life increased from 7 to 8

Update: 11 Sep, 2023 @ 6:08am

Finn has always been in a awkward spot - being very strong but never having the best flow with his moveset. His Up Air was changed a while ago, and I'm reverting it back as I felt it was a tad too large and never connected into Up B the way the punch did.

With some adjusting and attack cancels, I'm hoping Finn will finally fall into place

=Up Air replaced with sky punch (previous move)

+Side B can now be attack cancelled upon hit

+Dash Attack can now be attack cancelled upon hit

+Down Air can now be attack cancelled upon hit

+Down Air hitbox size increased

+Ultra knockback increased

Update: 21 Jul, 2023 @ 7:58am

[Universal Damage Update]

All damage values have been increased and kill moves increased in power:

Jab1: 1->2
Jab2: 1->2
Jab3: 1->3
Up A: 3->7
Side Strong: 5->14
Up Strong: 3->12
Down Strong: 4->9
Neutral Air: 1->2
Forward/Back Air: 4->12
Down Air: 3->15
B: 5->18
Side B: 2->6
Up B: 1->2
Down B: 1->3
Full HP Front Strong: 3->4
Ultra: 5->16

Up Strong knockback scaling: 0->0.1

+Forward/Back air hitbox starts 1 frame sooner
-Larger hitbox on Up B
+Brand New Up Air
+Now invisible on startup of Ultra