Left 4 Dead 2

Left 4 Dead 2

Cursed and Babbling Mashup
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Update: 15 Jul, 2023 @ 10:09am

01/18/18
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Fixed a leak on one map and a nav issue on two others that was causing a person to spawn outside the first babel map. Now it's fixed. Thanks fpelayo for showing me.

01/15/18
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Fixed some weird safe room issues between the last two maps. It appears to have been successful.

01/15/18
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Worked on issue with transfer between last two levels. Should be good now.

01/14/18
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Fixed nav issues on the last two maps. Also added some directions about the three canons at the end.

01/14/18
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This should fix an issue with the finale starting safe room where on occasion Ellis would get stuck or fall through the floor. I've never seen it myself but I have a pretty good idea why it was happening. I thought I had fixed that back in July but must not have posted the change to gamemaps? I also added a hint to tell you what to do when you jump down from the upper level. Basically, the hordes won't stop coming until you destroy the tank controlled robot. It will keep calling for backup until you fire the three canons destroying it.

07/09/17
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Added a lot more cubemaps to maps that needed them. In fact some had none originally. So now the maps should look correct. Also touched up a couple of problems with navmaps. Hopefully that fixes all the problems that folks found.

07/04/17
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Fixed some issues with nav maps on a few maps. Removed a bunch of random hordes on each map.
Map 1 - modified for better play. :) Resolved saferoom issues.
Map 2 - modified for better play. :) Resolved saferoom issues.
Map 5 - modified for better play. :)
Map 7 - Modified for better play. :) Removed debris from steps so the path forward is more clear to bottom level. Just remember that map 7 is a gauntlet until you turn off the three devices. Then the hordes will stop. I meant to add an info-hint to say that but I'll mention here before I forget. If more stuff is found that needs corrected I'll add it next mod.

04/17/16
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Sorry been gone getting well from surgery. Checked any complaints about the map and found most invalid. There is a map where there is a possibility of three tanks (map 3) but there are not 5 tanks on any map. However there are random horde calls throughout the game mostly from events so be prepared. The last two maps of this campaign are very busy - lots of common - so make sure you keep a melee or throwable handy. Changes:
Map 1 - Fixed minor map issues - mostly because I'm picky. LOL
Map 2 - Minor changes
Map 3 - Added or repaired some ladders, opened up the map around the train and added a couple of goodies, moved the ambulance out of the way you were crawling through, removed some random debris, tidied up the ammo pile situation.
Map 4 and 5 - minor changes.
Map 6 - Minor changes.
Map 7 - Minor changes.

11/05/15
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Had some folks submit some nav map corrections. One was nice enough to even give me screen shots. Repaired some nav areas on map 1, map 3, map 4, and map 5. Should remove any known god spots or bot malfunction. It appears on map 3 there is a Humvee that is burning near the ambulance. The nav edit will not see it as an entity and so the bots were walking through the fire sometimes. Can't guarantee they won't now, however, I did repair that area as the connections on both sides of that vehicle were not very good making the bots have to deviate through an area that would damage them. Of course this isn't normal. I think they will navigate around it now. I also fixed them going through the ambulance. I added a crouch function to the nav areas in the ambulance and they lit up as accessible to the bots now. Hope everyone is enjoying the campaigns. More to come. :)

10/24/15
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Fixes:
1. Removed map 4 and replaced it with 2 short maps from a campaign called (4sight by Deerhunter from 2009). Now the campaign has seven maps instead of six.
2. Resolved ladder issue with map 3. Replaced with a stairwell. Also resolved nav issues with bots switching between sides of fence. I also removed the fence on the left outside of the factory that was separating the area for no good reason. Now the area is completely open where the tanks spawn.
3. Resolved issue with map 5 where when you fall off the bridge you don't die. You gonna die now muhahahahaha :)
4. In case I hadn't mentioned it I also added some respawn points on map 3.

I think you will like the changes.

10/22/15
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Resolved issues with nav map causing bots to fall off the top of a ladder close to the end of map 4.

10/21/15
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Fixed the following issues:
1. Issues with excessive hordes on all maps. Left an occasional random one but not near what it was. Much more playable.
2. Issues with string tables missing on every map. This would cause server to crash back to lobby when someone joined the game in progress.
3. Map 3 - Resolved issues with bots falling off ladders. Replaced ladders with different kind of ladder. Widened platforms at top of ladder climbs. Should increase climbing success rate.
4. Map 4 - Ladder issue inside building where tank nor specials could climb back up past a certain point. Replaced ladder with stairs. Added extra respawn points on map. Porta-potty spawns.
5. Removed super si scripts. Everything back to normal.

09/27/15
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1. Redistributed some items in almost all maps to make it more challenging.
2. Fixed a couple minor texture issues.

09/27/15
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The Original version number should have said 3.0. Anyway, this is version 4.0. Changes:
1. Finale map apparently was far too easy due to having too many kits etc. I put the game back the way it originally was but fixed the problem with item spawn that originally plagued the original map. Now everything should spawn randomly on the level guns, mollies, and anything else. I did add a permanent defib.
2. Removed a model conflict.

09/26/15
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Map 4 has a secret. It will save your butt if used properly or spell your doom if not. :) Hint, you can use it to kill the tank :)