Rivals of Aether

Rivals of Aether

BoG Wario 2
Showing 1-10 of 13 entries
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Update: 19 Aug, 2024 @ 3:46pm

v1.10

DAttack
-Fixed knockback growth accidentally being set to .1 instead of 1. Oops.

Update: 17 Aug, 2024 @ 11:54am

v1.9

General
-Voice is now on by default again. It's a pretty crucial part of the character's identity but most casuals won't know the voice toggle is a thing.
FTilt
-Startup increased (Frame 11 -> Frame 13)
-Hitpause scaling increased (0.7 -> 0.85)
DAttack
-Startup increased (Frame 12 -> Frame 15)
-Early hit knockback scaling increased (0.95 -> 1.0)
-Early hit hitpause increased (0.51 -> 0.9)
-Late hit duration decreased (9 frames -> 7 frames)
UStrong
-Sweetspot knockback scaling decreased (1.15 -> 1)
-Sourspot knockback scaling decreased (1.15 -> 1)
DStrong
-Ground hitbox base knockback decreased (9 -> 8)
FAir
-Base knockback decreased (7 -> 6)
-Knockback scaling increased (0.8 -> 0.85)
-Base hitpause increased (7 -> 8)
-Hitpause scaling increased (0.55 -> 0.65)
UAir
-Early hit base knockback decreased (9 -> 8)
-Early hit knockback scaling increased (0.55 -> 0.7)
-Late hit base knockback decreased (7 -> 5)
NSpecial
-Wario can no longer change his movement during this attack.
FSpecial
-Base knockback decreased (8 -> 6)
DSpecial
-Base hitpause increased (13 -> 18)
-Hitpause scaling increased (.6 -> .9)

Update: 28 Feb, 2024 @ 7:34pm

v1.8
General
-Adjusted downhurt animation

Update: 13 Dec, 2023 @ 7:34am

v1.7
General
-Voice is now off by default
-Added new victory theme. Original victory theme played if voice is on
-Added new death voice clip
-Adjusted spinhurt animation
UTilt
-Knockback scaling decreased (0.6 -> 0.4)
DTilt
-Base knockback decreased (8 -> 7)
DAttack
-Added lingering hitbox that lasts 9 frames
-Endlag decreased (18/28 -> 14/21)
FStrong
-Damage decreased (19 -> 18)
UStrong
-Sourspot knockback scaling increased (1.12 -> 1.15)
DStrong
-Spike hitbox knockback scaling increased (0.33 -> 0.4)
Nair
-NAir has been completely reworked. The amount of frames between the hits have been reduced, but have also been given whifflag to help make it more readable if it misses.
-Startup increased (Frame 5 -> Frame 6)
-Hitbox 3 knockback scaling decreased (0.6 -> 0.5)
-Hitbox 3 angle changed (60 -> 63)
FAir
-Hitbox width decreased (54 -> 52)
-Hitbox height decreased (56 -> 54)
-Hitbox X value increased (44 -> 46)
-Knockback scaling increased (0.75 -> 0.8)
-Landing lag increased (7/11 -> 8/12)
UAir
-Hitbox shape changed (2 -> 1)
-Hitbox height increased (50 -> 54)
-Hitbox Y value decreased (-77 -> -75)
-Base knockback increased (8 -> 9)
-Knockback scaling decreased (0.63 -> 0.55)
-Changed hit VFX (301 -> 304)
-Added weak lingering hitbox that lasts 10 frames
-Landing lag increased (8/12 -> 9/14)
DAir
-Startup decreased (Frame 23 -> Frame 19)
USpecial
-Horizontal momentum is no longer halted at the start of the move
-BoG Wario 2 moves faster and higher (VSpeed -8.5 -> -9.5)
-Sweetspot knockback scaling increased (0.85 -> 0.9)
-Pratfall landing lag increased (10 frames -> 13 frames)

Update: 1 Sep, 2023 @ 3:18pm

v1.6
UTilt
-Knockback scaling decreased (0.63 -> 0.6)
DTilt
-Donkey Kong no longer has a hurtbox.
DAttack
-Endlag increased (17/26 frames -> 18/28 frames)
-Angle changed (43 -> 45)
-Scary Doc no longer has a hurtbox.
UStrong
-Sweetspot knockback scaling decreased (1.23 -> 1.15)
FAir
-Knockback scaling increased (0.65 -> 0.75)
BAir
-Sweetspot damage decreased (13 -> 12)
-Sweetspot X value decreased (-56 -> -54)
-Sweetspot width decreased (30 -> 20)
-Sweetspot height decreased (30 -> 20)
-Adachi no longer has a hurtbox.

Update: 1 Sep, 2023 @ 3:13pm

ignore this one whoops

Update: 29 Aug, 2023 @ 5:41am

v1.5
Generalized Patch Notes
-Every move has been changed in some way.
-FTilt, DAttack, BAir, all strong attacks, and most specials are more reliable for getting KOs.
-BoG Wario 2 is now lighter, but still heavier than average.
-FSpecial's projectile stuns longer and goes farther, making it better for combos.
-DAir, FSpecial, FSpecial 2, & DSpecial all have longer cooldowns.
-FStrong, DAir, & DSpecial all have animation changes.
-Multiple moves had their hitpause adjusted for better gamefeel.
-Voice toggle has been added, as well as multiple new voice clips & sound effects.

Specific Patch Notes
General
-Knockback adjustment changed (0.9 -> 0.95)

Jab
-Second hit angle changed (361 -> 45)
-Second hit knockback scaling increased (0.45 -> 0.5)

FTilt
-Damage increased (11 -> 12)
-Knockback scaling increased (0.7 -> 1)
-Base hitpause decreased (9 -> 8)
-Hitpause growth increased (0.5 -> 0.7)

UTilt
-Base knockback decreased (8 -> 7)
-Knockback scaling increased (0.45 -> 0.63)

DTilt
-Base knockback increased (7 -> 8)
-Knockback scaling decreased (0.65 -> 0.6)
-Hitpause scaling increased (0.15 -> 0.45)

DAttack
-Base knockback decreased (9 -> 8)
-Knockback scaling increased (0.51 -> 0.95)

FStrong
-Angle changed (45 -> 361)
-Knockback scaling increased (1.0 -> 1.2)
-Hitbox 1 X value decreased (46 -> 40)
-Hitbox 2 X value decreased (70 -> 65)
-Hitbox 2 Y value decreased (-44 -> -43)
-Hitbox 2 width increased (60 -> 64)
-Added 10 frames of hit lockout to each hitbox.
-Animation adjusted

UStrong
-Sweetspot damage increased (14 -> 15)
-Sweetspot base knockback decreased (9 -> 7)
-Sweetspot knockback scaling increased (0.9 -> 1.23)
-Sweetspot back hitpause increased (9 -> 10)
-Sourspot knockback scaling increased (0.9 -> 1.12)
-Sourspot base hitpause decreased (9 -> 8)
-Sourspot hitpause scaling increased (0.5 -> 0.8)
-Added 10 frames of hit lockout to each hitbox.

DStrong
-Damage increased (12 -> 13)
-Angle changed (70 -> 90)
-Knockback scaling increased (1.0 -> 1.1)
-Base hitpause decreased (12 -> 9)
-Hitpause scaling increased (0.7 -> 0.8)
-Spike hitbox knockback scaling increased (0.25 -> 0.33)
-Angle flipper removed for each hitbox.
-Added 10 frames of hit lockout to each hitbox.

NAir
-Landing lag increased (4/6 frames -> 5/8 frames)
-Hitbox 1 & 2 hitstun multiplier decreased (1 -> 0.5)
-Final hit knockback scaling increased (0.5 -> 0.6)
-Final hit hitpause scaling increased (0.2 -> 0.35)

FAir
-Knockback scaling increased (0.6 -> 0.65)
-Base hitpause decreased (8 -> 7)
-Hitpause scaling increased (0.5 -> 0.55)

BAir
-Sweetspot now takes priority. If both hitboxes are hit, it will count as the sweetspot.
-Sweetspot & sourspot given angle flipper 5
-Sweetspot angle changed (140 -> 361)
-Sweetspot base knockback increased (7 -> 8)
-Sweetspot knockback scaling increased (0.7 -> 0.85)
-Sweetspot hitpause scaling increased (0.4 -> 0.6)
-Sourspot damage increased (7 -> 9)
-Sourspot angle changed (135 -> 361)
-Sourspot base knockback increased (7 -> 8)
-Sourspot knockback scaling increased (0.6 -> 0.7)
-Sourspot base hitpause increased (6 -> 8)
-Sourspot hitpause scaling increased (0.25 -> 0.55)

UAir
-Knockback scaling increased (0.6 -> 0.63)

DAir
-Startup decreased (Frame 21 -> Frame 23)
-Endlag increased (18 frames -> 20 frames)
-Cooldown increased (0 frames -> 75 frames)
-Vertical speed boost decreased (6.5 -> 6.3)
-Projectile X value increased (0 -> 16)
-Projectile hitbox height decreased (44 -> 40)
-Projectile hitbox width decreased (44 -> 40)
-Hitpause scaling decreased (6 -> 0.4)
-Hitstun multiplier decreased (1 -> 0.75)
-Animation adjusted

NSpecial
-Base knockback increased (7 -> 8)
-Knockback scaling increased (1.1 -> 1.3)
-Base hitpause increased (10 -> 18)
-Hitpause scaling increased (0.6 -> 1.2)

FSpecial
-Startup decreased (Frame 27 -> Frame 23)
-Cooldown increased (90 frames -> 150 frames)
-Projectile horizontal speed increase (4.5 -> 4.75)
-Extra hitpause increased (8 -> 14)
-Hitstun multiplier decreased (1 -> 0.8)

FSpecial 2
-Cooldown increased (27 frames -> 32 frames)
-Cooldown now activates once when FSpecial 1 is used. BoG Wario 2 can no longer immediately use FSpecial 2 after FSpecial 1.
-Damage decreased (3 -> 2)
-The attack no longer puts opponents in hitstun or deal knockback.

USpecial
-Startup increased (Frame 9 -> Frame 10)
-Vertical speed boost lowered (-9 -> -8.5)
-Sweetspot damage increased (11 -> 13)
-Sweetspot knockback scaling increased (0.7 -> 0.9)
-Sweetspot hitpause scaling increased (0.5 -> 0.8)
-Sourspot knockback scaling increased (0.5 -> 0.8)
-Sourspot base hitpause increased (6 -> 7)
-Sourspot hitpause scaling increased (0.25 -> 0.6)

DSpecial
-Cooldown increased (0 frames -> 18 frames)
-Total frames where counter will activate if hit decreased (15 -> 10)
-Endlag if there is no counter increased (20 frames -> 22 frames)
-Angle changed (45 -> 361)
-Knockback scaling increased (0.65 -> 0.95)
-Base hitpause decreased (15 -> 13)
-While the counter hitbox is active, BoG Wario 2 no longer falls.
-During cooldown when the counter doesn't activate, BoG Wario 2 falls slower, and moves horizontally much slower.
-Animation adjusted

Misc.
-Added voice toggle.
-Added multiple new sound effects and voice clips.
-Voice clips are now randomized during certain moves & player states.
-Adjusted volume of some sounds.
-Added ‘Poopie No Cooldown’ cheat in training mode.

Update: 25 Jul, 2023 @ 5:55am

v1.4

DAttack
-Hurtbox during startup and ending adjusted. While Scary Doc is appearing/disappearing, his hurtbox does not reach as far horizontally. This should cause less hurtbox jank when starting and ending the move.
FStrong
-Angle changed (43 -> 45)
-Knockback scaling increased (0.93 -> 1)
UStrong
-Sweetspot base knockback increased (8 -> 9)
-Sourspot base knockback increased (7 -> 8)
DStrong
-Spike hitbox knockback scaling increased (0.2 -> 0.25)
FAir
-Knockback scaling increased (0.55 -> 0.6)
BAir
-Sweetspot base knockback increased (6 -> 7)
-Sweetspot knockback scaling increased (0.65 -> 0.7)
-Sourspot base knockback increased (6 -> 7)
-Sourspot knockback scaling decreased (0.8 -> 0.6)
UAir
-Knockback scaling increased (0.5 -> 0.6)
USpecial
-Sweetspot knockback scaling increased (0.6 -> 0.7)
Misc.
-Added "Well, We Did It" alternate costume

Update: 21 Jul, 2023 @ 6:26pm

v1.3

FStrong
-Angle changed (45 -> 43)
-Knockback scaling decreased (0.95 -> 0.93)
DStrong
-Angle changed (90 -> 70)
-Base knockback increased (8 -> 9)
NAir
-Final hit damage increased (3 -> 4)
-Final hit angle changed (70 -> 60)
-Final hit knockback scaling decreased (0.63 -> 0.5)
FAir
-Angle changed (40 -> 43)
-Base knockback increased (6 -> 7)
-Knockback scaling decreased (0.7 -> 0.55)
UAir
-Knockback scaling decreased (0.55 -> 0.5)
DAir
-Angle changed (63 -> 70)
-Knockback scaling increased (0.55 -> 0.6)
USpecial
-VSpeed gain increased (8 -> 9)
-Early hitbox knockback scaling decreased (0.65 -> 0.6)
-Late hitbox knockback scaling decreased (0.6 -> 0.5)
-Late hitbox lifetime decreased (5 frames -> 3 frames)
-Swapped when swipe sound and voice clip play

Update: 18 Jul, 2023 @ 8:56pm

v1.2

FTilt
-Startup is longer (Frame 9 -> Frame 11)
-Base knockback lowered (8 -> 7)
-Knockback scaling raised (0.6 -> 0.7)
-Angle changed (35 -> 40)
UTilt
-Knockback scaling lowered (0.5 -> 0.45)
DTilt
-Startup is quicker (Frame 7 -> Frame 6)
-Decreased total endlag (12 frames total -> 11 frames total)
-Decreased total endlag when including whifflag (18 frames total -> 17 frames total)
-Total active frames lowered (3 frames -> 2 frames)
-Knockback scaling raised (0.6 -> 0.65)
DAttack
-Startup is longer (Frame 9 -> Frame 12)
-Increased total endlag when including whifflag (22 frames total -> 26 frames total)
-Angle changed (40 -> 43)
FStrong
-Base knockback lowered (9 -> 7)
-Knockback scaling increased (0.875 -> 0.95)
-Angle changed (40 -> 45)
DStrong
-Spike hitbox knockback scaling decreased (0.3 -> 0.2)
NAir
-Final hit knockback scaling increased (0.5 -> 0.63)
FAir
-Startup is longer (Frame 10 -> Frame 11)
-Hitbox X value moved closer to BoG Wario 2 (45 -> 44)
-Hitbox width made thinner (64 -> 54)
-Knockback scaling decreased (0.75 -> 0.7)
BAir
-Sweetspot damage lowered (13 -> 12)
-Angle for sweetspot changed (143 -> 140)
-Sweetspot knockback scaling increased (0.5 -> 0.65)
-Sourspot base knockback decreased (7 -> 6)
-Sourspot knockback scaling decreased (0.7 -> 0.5)
-Angle for sourspot changed (149 -> 135)
UAir
-Base knockback lowered (9 -> 8)
-Knockback scaling increased (0.45 -> 0.55)
DAir
-Angle changed (55 -> 63)
NSpecial
-Lifetime decreased (14 -> 8)
-Knockback scaling decreased (1.2 -> 1.1)
USpecial
-Sweetspot base knockback decreased (9 -> 8)
-Sweetspot knockback scaling increased (0.6 -> 0.65)
-Sweetspot base hitpause increased (6 -> 8)
-Sweetspot hitpause scaling increased (0.25 -> 0.5)
-Sourspot base knockback decreased (8 -> 7)