DayZ
Better Burning Barrels
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Update: 4 Jan @ 11:24pm

Version 0.51 - 5 Jan 2025
- JSON object keys are now case insensitive.
- Default Json config includes Daxst3r's Barrel

Update: 4 Jan @ 11:15pm

skip

Update: 3 Jan @ 9:39pm

Version 0.50 - 4 Jan 2025

- You can now add Fireplace's (aka campfire) see options for barrel type.
Somewhat breaking from the theme, a rebranding might be in order.
- Fixed the VERY ANNOYING sound bug \o/ previous versions the barrel open or
close sound effect would play every few seconds (depending on the
open/closed state of the barrel) after lighting. These sounds will now
only play with player interaction and not on any other event.
- Fixed ListModeParamA and ListModeParamB not working if the value was 1.
- Fixed firewood not being replenished after fire goes out. This made fireplaces
without stone circles effectively disappear
- Fixed bug where new barrels near lots of other objects would fail to spawn in
thanks to Daxst3e for reporting this.
- JSON loader, I wrote a JSON parser to replace the DayZ one. You don't
need to make any changes to your BBBConfig.json. The technical reasoning
can be found at the top of BBB_Json.c for those who are interested.
- Removed extraneous debugging from JSON loader.
- Patched a 'NULL pointer to instance' where I was trying to get player info
after logout. This happened when players skipped the countdown.
- Also just a bunch of testing to ensure everything still working with the
latest DayZ release (1.26 as of now)

Update: 3 Jan @ 7:07pm

What?

Update: 3 Jan @ 6:17pm

The new guy messed up!

Update: 3 Jan @ 4:51pm

Premature release of 0.50, we fired the person responsible.

Update: 28 Jul, 2023 @ 9:22pm

Version 0.45 - 29 July 2023

- Fixed bug where all items (including meat and pots) were be deleted from Barrel inventory when it was extinguished. This wont happen now.
- Finally figured out how to get the intersecting surface below the barrel. so snapping now works inside buildings and on rooftops. See DontSnapToGround for more details.

Update: 28 Jul, 2023 @ 12:12am

Just found a bug after release so patched it quickly. I was not removing players from my list when they died correctly. All good now.

Update: 27 Jul, 2023 @ 11:10pm

Version 0.4 - 28 July 2023
- Major internal refactoring to improve script support added last version
- Writing documentation of BBB classes for user scripts, now available in...
@BBB\ServerProfiles\DaveZ\BBB\documentation
- Writing example user scripts, now available in...
@BBB\ServerProfiles\DaveZ\BBB
- BBB_Settings can now dynamically add/remove Barrels.
- BBB_BarrelLocation can now dynamically SetPosition() and SetColor().
- Players are immediately now removed from Barrel when they leave Proximity.
- Added support for the American spelling of Color, you're welcome.
- Fixed bug where Barrels with only position and no other settings would not
fire up.

Update: 21 Jul, 2023 @ 5:02pm

Version 0.3
* Added user injectable Enforce script BBB.c for doing your own Barrel Logic.
* Barrel processing is now done on the server-side.
* Removed all client-side code.
* No longer dependent on Community Framework or any other mod.
* Improved server-side efficiency. Players are tested every 30 seconds unless near the barrel then they are tested every BarrelUpdateTime.
* PlayerReportTime has been deprecated
* ProximityTimeout has been deprecated
* DebugYAY has been modified for server-side operation.
* [BBB] log entries are now time-stamped using the server time zone.
* BarrelUpdateTime has been added.
* Forgot to actually implement ListModeParamA and ListModeParamB in previous version :)