Garry's Mod

Garry's Mod

Drive all Vehicle Models
Showing 1-7 of 7 entries
Update: 27 Jan, 2015 @ 5:42pm

Now it uses the event OnGamemodeLoaded instead of PreGamemodeLoaded on startup. This way, MR's vehicles will not be shown for no reason and vehicles loaded in late autoruns (using PreGamemodeLoaded) will not make them shown for no reason.

Update: 6 Sep, 2014 @ 11:35am

Added a workaround to the malicious Lua code from Protocol Gaming Content addons.

Update: 2 Sep, 2014 @ 8:22pm

- The 512-byte read cache now works (faster and smoother complete game scan).
- When live editing the script, the game does not crash anymore: Entity:SetKeyValue() was edited twice.

Update: 2 Sep, 2014 @ 1:56pm

EPIC FAIL: Changes reverted: I forgot to read and return the cache content...

Update: 2 Sep, 2014 @ 1:36pm

No lags anymore while reading models: added a 512-byte cache for reverse reading.

Update: 16 Aug, 2014 @ 12:45pm

- Better detection of vehicle models. (Now it searches for wheel attachments.)
- Corrected some LW's vehicle begin listed in Others.
- Now searches in subdirectories for some well-known directories.
- Added a button to make all models from server to be sent to the client, then re-create the spawn menu.

Update: 14 Aug, 2014 @ 7:39pm