Library Of Ruina

Library Of Ruina

Basemod Nightly
Showing 21-30 of 44 entries
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Update: 19 May, 2024 @ 5:49pm

Imported Assorted Fixes to cut down on repeated patches.
Extended Loader: fixed an oversight that could result in out-of-bounds exceptions if no sidebar extensions were present; added randomization support to the modded keypage projection list; fixed motion sounds not being loaded from a correct path.
BaseMod: added support for Battle Symbol sorting types (defaulting to Guest).

Update: 17 Feb, 2024 @ 3:54pm

Fixed an error that was causing enemy units past 5 to duplicate or appear incorrectly. Updated Extended Loader and associated assemblies to reduce log clutter.

Update: 12 Feb, 2024 @ 7:48am

Added Keypage Searcher compatibility for modded keypage projection list of Extended Loader.

Update: 19 Jan, 2024 @ 2:23pm

Updated 1FrameworkPriorityInjector to lower the amount of false priority errors.

Update: 5 Jan, 2024 @ 1:53am

Hotfixed Extended Loader publicization

Update: 4 Jan, 2024 @ 3:15pm

POTENTIALLY BREAKING CHANGE: Disabled the "card script persistence" enhancement out of concerns for compatibility going forward (.card/.owner fixes are still active - anything that needs persistent card data can access the "core" script as .card.card._script).

Update: 29 Nov, 2023 @ 1:31pm

Added hopefully a fix for aura effect layering. Also fixed a bug that was breaking the Pinocchio fight due to ability retain (previously also fixed in Assorted Fixes).

Update: 16 Oct, 2023 @ 10:59am

Fixed the corrected motions not being disabled and appearing all at once.

Update: 7 Oct, 2023 @ 1:21am

Fixed old custom categories not being loaded.

Update: 5 Sep, 2023 @ 9:55am

Further loading logging improvements.