Crusader Kings III

Crusader Kings III

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Update: 3 Feb, 2024 @ 8:33pm

Update: 3 Feb, 2024 @ 7:44am

UPDATED: Mod Version 2.6

Added a new interaction: "Call Vassal to War" - You can now call allied vassals and councillors to war, but there are extra costs and debuffs to avoid abuses.

Its player only. Its too much trouble to make it work for AI in a balanced way.

Honestly, this should have been a main game feature, but Paradox decided to ignore logic and history to balance the game away from vassals joining wars.

Update: 31 Jan, 2024 @ 12:03pm

Hotfix: removed the House Head restriction on Propose Trade Interaction.

Update: 31 Jan, 2024 @ 10:54am

UPDATE: Mod Version 2.5

- New Casus Belli (Sponsored Holy War)
- New Propose Trade interaction with 21 trade assets! (old Trade interaction removed)
- Improved Game Rules (Added color, and a new game rule category for features that impacts Game Balance, such as buffs and nerfs

Check the first image for a visual briefing

Besides that, there were some improvements and fixes on existing features

Update: 27 Jan, 2024 @ 12:39pm

UPDADE Mod Version 2.4

- 8 New Title Succession Laws (Clan, Tribal, Nomadic, and one for every dominant Vassal Stance)
- 9 New Decisions to adopt Title Succession Laws. They include the new ones and all vanilla, automatically adapting to the different cultural traditions.

Check the first image for a visual briefing

Besides those additions, there were many minor improvements and localization fixes.

Update: 26 Jan, 2024 @ 6:52am

Updated to Mod Version 2.3

Patch notes on Complete Edition.

Check the first image for a visual briefing

Update: 23 Jan, 2024 @ 7:00am

Update: 21 Jan, 2024 @ 10:33am

Update: 20 Jan, 2024 @ 8:40pm

HOTFIX for Liege Hate/Dislike modifier

It should now be removed when appropriate. A script will check on a yearly basis.

Update: 20 Jan, 2024 @ 8:16pm