Crusader Kings III

Crusader Kings III

Chat GPT Flavor Pack (Lite) | 1.14
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Update: 17 Dec, 2023 @ 8:19pm

Fixed localization issues after update

Update: 17 Dec, 2023 @ 8:11pm

Update: 17 Dec, 2023 @ 7:24pm

Polishment and fixes.

Update: 16 Dec, 2023 @ 6:40pm

Changed "My Lord" to "My Liege" as it is more gender neutral

Update: 15 Dec, 2023 @ 8:48am

Minor balance and fixes

The mod's decisions and interactions now adds Stress!

Update: 15 Dec, 2023 @ 8:18am

Update: 11 Dec, 2023 @ 2:20pm

UPDATED THE GAME RULES

There are now game rules to enable or disable every feature from the mod!

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Update: 11 Dec, 2023 @ 1:11pm

Minor HOTFIXES and game rules text improvements.

NEW Game Rule - You can disable the new Realm Laws if you want.

Update: 11 Dec, 2023 @ 11:41am

MAJOR UPDATE!
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First of all, a CRITICAL bug was fixed that was conflicting with vanilla on_actions. This bug was introduced with the innovations update, on December 6. It is now FIXED.

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Realm Laws Flavor Pack:

Realm Administration (Feudal/Clan) - It simulates the progression from itnerant courts to imperial palatial courts. New leves are unlocked by Rank, Capital development and the presence of a Special Building.

Raiding Stance (Tribes) - It simulates the ambition of the tribal leader, based on their dread.

Check the mod image section for more details!

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New script that grants a "head start" for some rulers based on their title rank. On vanilla every ruler, from counts to emperors, start at almost the same prestige and dynasty level. Even in terms of army power and realm laws this is the case. So, a script will run at game start to make the high tier rulers "stand out" a bit.

This script can be disabled in the Game Rules.

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Update: 10 Dec, 2023 @ 8:36am

Hotfix

Reworked trait modifiers (the court rumors / red background ones)

Tweaks on the new traditions modifiers