Victoria 3

Victoria 3

Production Method Auto Conversion (Glitch Fixed)
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Update: 28 Jul @ 11:21am

Ver 1.1.4

Updated to Vic 3 version open beta 1.9.8

Updates:
- Support all PM changes introduced from Vic 3 patch 1.7 onwards.

Update: 28 Mar, 2024 @ 4:25am

Ver 1.1.3

Updated to Vic 3 version 1.6.2

Updates:
- Support an additional PM of Food Industries (fish as a consumption good, introduced by Vic 3 patch 1.6)

Update: 14 Feb, 2024 @ 11:56am

Ver 1.1.2

A maintenance update.

Improvements:
- Improve mod compatibility by optimising some scripts

Update: 20 Dec, 2023 @ 7:04am

Ver 1.1.1

Updated to Vic 3 version 1.5.12

Updates:
- Support new ownership PMs of Power Plants (introduced by Vic 3 patch 1.5.11)

Update: 26 Nov, 2023 @ 5:49am

Ver 1.1

Updated to Vic 3 version 1.5.*

Updates:
- Support buildings and PMs of Victoria 3 ver. 1.5.9

Features:
- States gained by diplomatic demand now converts the PMs
- States gained by opponent backing down in diplomatic play now converts the PMs

Bugfixes:
- Fix an issue that PMs fail to convert if more than one country enforces wargoals

Update: 1 Sep, 2023 @ 9:33pm

Ver 1.0.4

Bugfixes:
Fixed scripting that mismatches buildings and PMs.

Update: 30 Aug, 2023 @ 10:15am

Ver 1.0.3

Updated to Vic 3 version 1.4.*

Virtually nothing is changed but started to use computer-genetaed script to ensure all buildings (except canals & monuments) & their PMs in game version 1.4.1 are included.

Update: 2 Aug, 2023 @ 2:29am

Ver 1.0.2

Bugfix:
- Properly change ownership PM of plantations

Update: 29 Jul, 2023 @ 1:47am

Ver 1.0.1 (previously named 1.1)

Bugfix:
- Pop-up notification when war starts
- Paris Commune to automatically incorporate French states when war goal is enforced

Update: 20 Jul, 2023 @ 10:10am

Now on_actions properly triggers event for AI to clean up the variables.