DayZ
DZM-Pack
Showing 141-150 of 255 entries
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Update: 14 Feb, 2024 @ 9:52am

Update: 14 Feb, 2024 @ 7:23am

Update: 14 Feb, 2024 @ 6:55am

- Ghillie Cloak/Shrug/Suit now uses the armband slot.
- Fixed unrealistic nutrition of food/drinks from mods.

Update: 12 Feb, 2024 @ 6:49am

- Fixed some helmets and protective vests from mods were not set up for Syberia Project's custom protection system.
- Fixed otter meat nutrition and cooking times.
- Reduced plant growing times to 1-2 days and garden plot persistence back to 1 week, because super long growing times seem not to work properly.
- Added some new hints to the loading screen.
- The Syberia Project button in the main menu now redirects to our own discord.
- Removed PvZmoD_Spawn_System mod due to performance issues.

Update: 6 Feb, 2024 @ 3:37pm

Hotfix

Update: 6 Feb, 2024 @ 6:54am

- Increased durations for digging, burying, building, repairing and dismantling to be more realistic.
- Growing vegetables can now take up to 2 weeks (depending on type), but fully grown vegetables will stay a whole week until they spoil.
- Garden plots now stay 45 days until they despawn.
- Food now decay 4 times as slow compared to vanilla.
- Catching animals/fish with traps can now take from 15 mins up to 4 hours and the chance to catch something has been reduced to 50% with bait and 10% without bait.
- Animal/fish traps can now be used 15 times longer before they get ruined.
- Fishing can now take 4 times as long and the chance to catch garbage has been slightly increased, but the damage to fishing rod and bait has been reduced by 50%.

Update: 5 Feb, 2024 @ 6:56am

Hotfix 2

Update: 4 Feb, 2024 @ 8:25pm

Hotfix

Update: 3 Feb, 2024 @ 5:03am

- Fixed "Brass Knuckles" had no mesh/icon/description and caused clients to crash when being picked up.

Update: 2 Feb, 2024 @ 5:28am

- Updated some repacked mods.
- Added mods; HeliWreckNoLoot.