Project Zomboid

Project Zomboid

Proper Vehicle Injuries for MP [B41 & B42]
Showing 1-10 of 17 entries
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Update: 14 Apr @ 8:47pm

Update 3.8.2
  • Fixed an error caused by some vehicles not having the ability to install airbags.

Update: 17 Dec, 2024 @ 3:44pm

Update: 17 Dec, 2024 @ 3:07pm

Update 3.8
  • Added experimental support for B42 Unstable

Update: 31 Mar, 2024 @ 10:45am

Update 3.7
  • Fixed an issue where some vehicles that do not include/support airbags from Working Seatbelts would cause errors on collision when PVI would try to determine if seatbelts and or airbags are worn/installed.

Update: 30 Mar, 2024 @ 8:28pm

Update 3.6
  • Simplified Chinese translations provided by Phoenix for PVI have been uploaded. PVI now has translations for English, Brazilian Portuguese, and Simplified Chinese.

Update: 20 Mar, 2024 @ 6:19pm

Update 3.5
  • Added translation files for Brazilian Portuguese provided by Sknurt

Update: 15 Mar, 2024 @ 6:50pm

Update 3.4
  • Made it so PVI now does the injury time min/max calculation on it's own now so setting sandbox options is simpler for the end user. PLEASE REVISE YOUR SANDBOX OPTIONS, AS THEY NOW LAST LONGER/SHORTER THAN PREVIOUSLY

  • Fixed some spelling issues in the English translation.

Update: 24 Jan, 2024 @ 1:45pm

Update 3.3
- Real knockout support: low/med/high/fatal collision severities now have an option to specify the knockout chance for that severity. The knockout chance for each severity overrides the Real Knockout chance for vehicle collisions.

- Working Seatbelt Airbag support: Airbags in vehicles from Working Seatbelt will now stack their damage protection on top of the seatbelt protection up to a maximum that users can specify in the PVI sandbox options (default is 80% protection).

- Working Seatbelt Ejection support: Players can now be ejected from the vehicle if the following list of conditions are met (specified by Working Seatbelt):
  • The player must be in a vehicle
  • The sandbox option for Working Seatbelts named "Can Player Be Ejected" must be checked/set to true
  • The difference in speed before and after the collision must be higher than Working Seatbelts "Eject Minimum Crash Strength" sandbox option
  • The player must NOT be wearing their seatbelt
  • The vehicle the player is in cannot be in reverse
  • The windshield must have a condition of <= 0
  • The windshield MUST be missing/completely broken
  • Added 'PIV - Debug' sandbox options page, this will have any experimental/debug related sandbox options.

- PVI now forces the vehicles internal direction variable to match the player when in any gear other than reverse, and forces it to be opposite when going in reverse.

- New sandbox option added to toggle whether or not PVI forces the vanilla option 'Player Damage From Collision'.

- Added a sandbox option for the 'threshold' variable.

Update: 7 Dec, 2023 @ 3:31pm

Update 3.2 Hotfix
  • Immediate hotfix to update 3.2 to also force the sandbox option change in singleplayer. I removed it for testing purposes then forgot to re-add it :)

Update: 7 Dec, 2023 @ 3:26pm

Update 3.2
  • PVI now forces the sandbox option 'PlayerDamageFromCrash' to false, making PVI handle all crash damage and disabling the vanilla crash damage system.