Kenshi
Equipment World States [BETA]
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Update: 13 Sep, 2023 @ 6:45pm

Fixed Reaver Raids not being affected by Tsugi's Death.

Update: 12 Sep, 2023 @ 8:25pm

Updated Reaver Slave Raids to respond to World States.

Update: 11 Sep, 2023 @ 7:30pm

Finished UC Raid World States. Now all UC raids will respond to World States. They will also attempt to collect taxes in the Holy Nation if it collapses. This results in them also trying to collect taxes in stupid places like the Iron Valley and Venge, but I'm not really sure how to fix that. Maybe I'll just change them to wear protective clothing so they don't melt.

Update: 26 Aug, 2023 @ 11:21am

Updated Dust Bandit EWS, added Meitou Flesh Cleaver to Grand Wizard and Meitou Long Cleaver to Meat Lord (They don't already exist in game).

Update: 26 Aug, 2023 @ 9:56am

Added Equipment World States for Most UC Raids.

Fixed Elite Manhunters Spawning early in the Hook and fixed Rebel Reinforcements having random equipment levels.

Update: 7 Aug, 2023 @ 12:59pm

Fixed ugly starving bandit coloration(i think)

Update: 6 Aug, 2023 @ 9:45pm

Fixed Dust Bosses spawning with multiple swords.

Increased Max Inquisitor weapon level.

Update: 6 Aug, 2023 @ 9:34pm

Fixed Hungry bandit equipment spawn tables

Update: 6 Aug, 2023 @ 12:34pm

This is gunna give me a second fucking mental breakdown, the raids aren't working, but I issued a fix.

Please tell me if raids stop or anything weird happens, this is getting to be too much.

Known Issue with this update: If you kill a hostile faction leader in the middle of a campaign it will rest or cancel the campaign. I haven't tested this in game, but it's techically working as intended, just the game never expected a crackhead like me to do so many interlocking contradictory world states with raids.

Update: 5 Aug, 2023 @ 10:14pm

Fixed Holy Nation Base Raids, made it so that the dust bandits do a big raid if you piss them off too much.

Gunna work on the UC Raids after this.