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Great thanks to the esteemed author for his wonderful work
thanks in advance for the answer.
In the base game even if the army wasn't defeated they'd still stop demanding tribute and if the guy asking demands was beat up they'd just send another instead of trying to get revenge.
It now includes a more detailed list of Southeast World States.
For example the Holy Nation has 11 base raids and roughly 8-10 hidden raids activated by triggers. I would have to create and test nearly 100 world states just for the Holy Nation alone. I did this yesterday, last night, and today, and it took roughly 12 hours to program and test, and all for only one(admittedly important) faction. The only other faction I've done this for is the Dust Bandits, the Southeast Factions I temporarily removed the EWSs and the UC I'll get around to in a bit. I'll have the fix in an update soon, I'm just kind of exhausted and felt like explaining what exactly was broken.
Additionally I plan to make it so outposts beef up their defenses as things go wrong, specifically slave camps since as it is a rebel army can single handedly wipe one out.
Also NPCs in cities and outposts of the winning side get stronger as well, so it'll be harder to roll them back once they start winning.