Arma 3
ALiVE | Operation Cobra
Showing 11-20 of 21 entries
< 1  2  3 >
Update: 4 Aug, 2023 @ 6:39am

- Fixed locality issue where deployed MHQ marker's shadow was not displaying on clients.

Update: 4 Aug, 2023 @ 5:34am

- Fixed locality issue where AI recruitment was not spawning units on MHQ flag pole

Update: 4 Aug, 2023 @ 4:23am

- Fixed issue where AI recruitment was not spawning units on MHQ flag pole
- SPE CAS now operational from player action menu

Update: 3 Aug, 2023 @ 7:30am

- SPE 1.1 Hotfix compatibility (temporary): Renamed SPE_Module_AI_Systems => SPE_Module_AI_Systems_Hotfix
- SPE 1.1 Hotfix compatibility (temporary): Renamed SPE_Module_Indirect_Fire_Support => SPE_Module_Indirect_Fire_Support_Hotfix
- Added the ability for players to sit on chairs!
- Improved deployed MHQ marker visibility
- New player map markers. Clearer and cleaner
- Increased default terrain grid
- Players now respawn with what they were carrying when they died, not what was orgibally saved by the arsenal. Note. sometimes a player will drop their weapons on death (BI functionality not us!).

Update: 2 Aug, 2023 @ 7:42am

- Requires ALiVE Release 1.21.1.2308021 or higher
- Added the ability to spawn AI on the player. Use the flag pole action at base or the flagpole at the MHQ to launch the AI recruitment menu.
- Fixed issue where SPE arsenal action was not showing for JIP players. Moved SPE Arsenal calls to mission sqm
- Spawned US Mil_placement_spe groups have their behaviour set to SAFE (to set, use new module parameter)
- Locality update on vehicle owner
- Fixed wrong boolean option set on player stamina respawn handler. Fixed issue were MHQ respawn position was not showing on respawn menu.
- Made all object's dynamic simulation enabled.

Update: 30 Jul, 2023 @ 10:06am

- Changed ''Sentry Squads'' to ''Infantry Squads" for both US and Wehrmacht so that they have proper numbers to adequately occupy fighting positions.
- Changed the alive tablet to the mapbag
- Additional AI changes

Update: 28 Jul, 2023 @ 8:22pm

Thank you to Atlas & Amandapanda for helping out with updates & testing.

- Added 2 more HC for a total of 3.
- Reduced spawn distance to 700 since the sightlines are so short on this map. (Big performance increase!)
- Active limiter to 80 instead of 144
- Reduced the AI skill of the Germans because they were cracked.
- Increased the minimum distance for SPE ambient battle effects from 100 to 800. This is to prevent confusion of players with nearby gunfire sound effects that are in fact not ''real''.
- Added the DisabledAI = 1 by default.
- Set day to fullmoon.
- Fixed locallity issues on mobile respawn HQ player actions.
- Randomised vehicle appearances on respawn.
- Added additional compositions and AI.

Update: 25 Jul, 2023 @ 9:01am

- Made all objects dynamic simulation enabled.

Update: 25 Jul, 2023 @ 5:41am

Update: 25 Jul, 2023 @ 3:38am