Arma 3
ALiVE | Operation Cobra
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Update: 25 Feb @ 8:51am

- Fixed issue where arsenal did not contain the correct weapons and items.

Update: 28 Nov, 2024 @ 2:51am

Updated mission.sqm

Update: 9 Nov, 2023 @ 3:31am

ALiVE Operation Cobra v.1.00.5

- Update mission.sqm, added ALiVE data module

Update: 20 Aug, 2023 @ 3:55pm

ALiVE Operation Cobra v.1.00.4

Update mission.sqm
Reinstated persistence.
Doubled the max amount of AI profiles so that the US can push more than half the map.
Removed Experimental ''Select Assault Position" script.

Update: 10 Aug, 2023 @ 8:47am

ALiVE Operation Cobra v.1.00.3

- Updated dominant faction in CQB module
- Fixed issue where client's were running ALIVE_fnc_getNearProfiles from global trigger. ALIVE_fnc_getNearProfiles should only be called serverside since ALiVE_profileSystem is not PV'd to clients.
- Fixed locality issues when players JIP'd and interacted with MHQ
- Updated wording of Intel displayMenu's
- Added attack intel script
- Update initServer.sqf
- Update initServer.sqf
- Update initplayerlocal.sqf
- Update init.sqf
- Added empty vehicle markers
- Performance pass on mission.sqm
- Added Main base blacklist for IFS
- Fix for IFS dissapearing on respawn
- Update README.md

Update: 5 Aug, 2023 @ 6:40pm

ALiVE Operation Cobra v.1.00.2

- Update mission.sqm
- Added Vest with radio for IFS
- Added //comments
- Deleted Old Tracker Script
- Deleted deprecated weather script
- Added New soldier tracker script
- Multiple changes to mission file
- Fixed earplugs script
- Renamed VRandomize to vehicleInit

Update: 5 Aug, 2023 @ 9:35am

- Refactor logging
- Set correct parameter defaults
- Added Spearhead difficulty mode mission parameter: 'Cadet' Mode/'Hardcore' Mode (default)
- Fixed bridge hidden by terrain hide module
- Fixed vertical positional height of modules affecting spawning
- Removed legacy files
- Implemented SPE Anti-Flip Function
- Removed autoflip.sqf and implemented said FN to all vehicles using the VRandomize.sqf (which I should probably rename to vehicleInit.sqf)
- Fix for squad AI revive state
- Recruited AI will now be revivable by the player

Update: 4 Aug, 2023 @ 10:30am

Major mission overhaul. Mission is now a collaboration between Jman & Atlas
Added US Army Friendly Forces to the battlespace and extented their initial frontline.
Added German Sturmtroopers with higher skill that will defend the most valuable german objectives.
Added SPE Function to draw a frontline on the map
Added persistence to all alive modules (to be tested)
Added Squad Reset Script activated via Radio 1 (press 0-0-1) This is to regroup friendly AI squadmates to your position if they get stuck.
Added Randomized minefields AP and AT in front of german objectives
Added Experimental "Select Assault Position" on radio at US Main. This will teleport the player to an AO he selects on the maps and join him to and ALiVE AI group. May be buggy.
Added Dynamic Weather script, weather will be different on every mission start (no fog)
Added setSkill 1; to AI units recruited via flagpole recruitement script. This will make AI squadmates more competent.
Added function to recruited AI so that they go into a revivable state and will revive and get revived by other AI squad mates.
Added US Army frontline defense compositions
Added various Map markers for immersion
Added 2 static respawn points along US frontline
Added a few static respawn points in german territory that will become available once the US liberate that sector.
Added group menu by pressing "U" key.
Added C2ISTAR map intel and grid colors. The deeper the color, the higher amount of units present.

Tweaks:

Tweaked US Army main base layout
Tweaked German supply, they have only reinforcements for planes so they are destined to loose. This will make german AI units fall back as the US pushes in as they would have in the real Operation Cobra
Tweaked player slots to be more open and generic for multiple playstyles.

Known bug:

Recruited AI squadmate are not revivable by the player. Will fix soon.

Update: 4 Aug, 2023 @ 9:12am

- Added player 'return to base' action on deployed MHQ flag pole

Update: 4 Aug, 2023 @ 7:51am

- Added player join in progress (JIP) addaction states