Garry's Mod

Garry's Mod

[VJ] Freddy Fazbear's Pizzeria Simulator: Scrap Animatronic SNPCS
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Update: 26 Apr @ 12:46am

-- VJ Base Revamp update! --

Updated the Scraps to the new version of VJ Base, fixing a lot of the bugs caused by the update!

Gave Scrap Baby and Afton unique flinching animations!

Went through to Scrap Baby, Molten Freddy, and Lefty to make their running animations loop a bit better!

Updated Scrap Baby's run animation partially to give her a bit more movement (Not great, but better)

Afton and Scrap Baby now have unique interactions for the other scrap animatronics dying in their prescence.

Scrap Baby now plays voicelines if she has lost the player and can't find them.

Reduced Lefty's armor and health just a little bit


Update: 18 Apr, 2024 @ 7:15pm

Small patch:

Major change is in regards to Scrap Baby's materials, some players were crashing while fighting her.
Hopefully by adding nodecal to her materials this should potentially fix it.

Added more miss and hitting sfx to the Scraps

Lowered Molten Freddy's Health
(3100 ---> 2950)

Made Afton's bullet resistance when low health or on fire a little weaker.

Update: 5 Nov, 2023 @ 10:47pm

Bug fix regarding autorun.

Update: 5 Nov, 2023 @ 3:57pm

SCRAP ANIMATRONIC SNPC CHANGELOG:

Universal changes:
Lots of slight little changes here and there regarding attacks.
Character's voice lines no longer get cut off when doing attacks, more importantly, Lefty's music no longer gets cut off midbattle!
Adjusted Armor system more, armor is less intense primarily for Molten and Lefty.
Gave Scrap Baby, Afton, and Lefty arm and leg hitgroups, hitting them at these parts will do much less damage.
Various internal changes.

Scrap Baby:
Made slightly faster.
Reduced knockback on attacks.
Her trait of staying aggressive for longer is now ACTUALLY in. (Still can't believe I messed that up)
Attacks now treated as two separate types.
Claw swing is treated as a bash damage type with more knockback and slightly more range.
Hand slash is now a slash damage type with very little knockback and a chance to cause bleed damage, but has slightly less range.
She recovers a few frames faster after doing her leap attack.
Improved Scrap Baby's head hitbox along with her physic's model a bit. (Will improve more later)
Flinch is less common.

Afton:
Slightly faster attack speed.
Increased the hit on slow effect by a few extra points.
When Afton is on fire or low health he attacks way faster.
Afton now has a slight armor active when low health (to go with the fire armor)
Reduced Afton's explosive resistance.

Molten Freddy:
Fixed a major bug where Molten would lose his punch and would only be able to spit.
Added a fail safe for if Molten doesn't change his eye color when alerted.
Minor health reduction.

Lefty:
Now has a brand new sound effect for calling, made so it's easy to distinguish when Lefty calls for help.
Big knockback reduction, mostly because now Lefty's attack sends downwards instead of upwards like most.
Minor health reduction.
Made calling animation a bit longer.
Slightly increased time it takes to call.
Made his footsteps quieter.

Still plenty of updates to be had, just wanted to get out a few fixes for these guys.

Update: 23 Aug, 2023 @ 1:42pm

SCRAP ANIMATRONIC SNPC CHANGELOG:

Universal changes:
All animatronics have had their health slightly increased in order to last a little longer against modded weapons (Their HP is still reasonable for HL2 weapons)
Fixed and increased the bullet absorption of all animatronics (Excluding Afton who doesn't have this)
Added a resistance to dissolve damage to all animatronics (AR2 alt fires from combine elites fire. This still does a decent amount of damage though)
Animatronics are now immune to poison damage from enemies like poison headcrabs (Excluding Afton)
Fixed movement jumping not working for animatronics, they should now jump down from high heights in order to chase you. (If the map has the correct jumping nodes)
Tweaked calling for back up range on all animatronics.
All animatronics now use "realistic" eye-sight, with Molten and Lefty only seeing through one eye (Minor change)
Cleaned up some internal stuff such as unused lua files.

Scrap Baby:
Has higher movement jumping for both downwards and upwards, meaning she'll parkour more often to get to you!
Lowered calling for help range, she thinks she can do it all alone
Slightly reduced stagger animation
Increased aggression time

Afton:
Slightly raised attack damage when not on fire and when on fire
Afton will now ignite enemies and players he hits with his fire attack!
Afton is now ignited by AR2 Alt fire blasts
Gains a light bullet resistance while on fire
Sped up death animation
Slightly increased range of healing when made into a medic, and other animatronics acknowledge when they are healed
Added more lines when following or unfollowing a friendly player

Molten Freddy:
Brand new molten remnant spit attack! Molten will spray remnant in random directions during this attack, watch out!
Has been made much faster in order to have an easier time keeping up with the group
Walking and Running animations have been tweaked to look a bit nicer
Added two new idle animations
Added new death animation
Added new animations when jumping
Added more edited voice lines and sfx (Salvage room Pre-attack clicks)
Added more lines when following or unfollowing a friendly player

Lefty:
Massively improved Lefty's calling for help system, increasing the range drastically!
Added a new fast animation and SFX when Lefty successfully calls other animatronics to your location
Added new rare idle animation
Added new death animation
Added new animations when jumping
Added a couple of new music box variations
Added a new idle SFX (Salvage room pre-attack windup)

Known issue:
With the jumping system being fixed, animatronics will be jumping a lot more, while this will lead to more intense chases there's a high likely chance you may see them occasionally do some strange jumps in order to get to your position

Update: 28 Jul, 2023 @ 6:47pm

Fixed some textures and sounds

Update: 28 Jul, 2023 @ 1:41am