Hearts of Iron IV

Hearts of Iron IV

Better AI Buffalo
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Update: 1 Aug @ 11:33pm

- Reduce a little ai factor for produce cas
- order to ai to research logistic companie support
- improve ai factor for for 42/45 support cies research
- Add logistic support cie to all my ai template except of course suppression one
- looklike i finally nuked motherships ai production by change value to the opposite of fighter (because it's in teh same archetype)

Update: 30 Jul @ 12:22am

- Delete one of my old own mod line that allowed ai to produce motherships with a big industry; it's a waste of ressources and factory : in an war of attriction between 2 ai, the one without motherships win because more of all others equipments are produced

Update: 30 Jul @ 12:09am

- Looklike fixed ai armored car production in redux
- Have to concede idk what to do for forbid ai to produce missiles (even if only 1 factory actually used on them) and the mass production of motherships (that use a lot of factory and ressources even if it's generally in the end of production line.

Update: 29 Jul @ 8:40pm

- Desactivate order i previously add to ai for build rocket site (cause paradox ai dont deploy and use missile anyway)
- Desactivate ai production of missiles/motherships/armoredcar

Update: 28 Jul @ 3:49am

- order to ai with > 49 civilian factory to build up research facility after 9.9.38 and 9.9.40 for nuclear

Update: 27 Jul @ 9:09pm

- 38 radar tech give 2 radar level in 2 random core state ( between have -1 radar lvl than tech that spawn, untill last radar tech, or possibly +1 if one of the state had yet 1 radar at this moment i choose the second solution)

Update: 27 Jul @ 7:13pm

- Last tech of radar / aa give max possible number of radar//aa on target state because no importance here you cant have more than the max possible high lvl in the game with all tech, so it guaranted in the end of tech 2 core state with max lvl radar and aa for every country

Update: 27 Jul @ 6:41pm

- Downgrade number of radar/aa add on each step cause its cumulative and not limited by max number of tech

Update: 27 Jul @ 4:40pm

- Radars and aa appear on 2 random core on every step (cause the random state is fix on the start of the game for every step it's always the same)

Update: 27 Jul @ 3:37pm

- Add minimum 1-2 rocket site building order for ai depend of military factory >100 >200
- Add owned random core radar and anti air building on every tech step (the only generic way to let the ai have the opportuny to benefit from some high level radars detection and aa defense