Stellaris

Stellaris

Vanilla Fixes
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Update: 17 Oct, 2023 @ 5:12am

Vanilla Fixes v3.9.3

- Stellaris 3.9.3 compatibility

Update: 26 Sep, 2023 @ 7:59am

Vanilla Fixes v3.9.2

- Stellaris 3.9.2 compatibility

Added:
1.22 - Fix for "Script Error: Invalid context switch [owner] from Pop on [pop], file: common/pop_jobs/03_worker_jobs.txt line: 141" (also 148)
1.23 - Fix for "set_fleet_stance effect is trying to set a stance that is not supported by this fleet. file: events/colony_events_1.txt line: 4122" - added correct code 5 lines before this
10.6 - "Conflicting of Possible/Allowed triggers with Destroy trigger for buildable `Gaia Seeders - Final Phase` during AI evaluation"

Update: 12 Sep, 2023 @ 3:49am

# v3.9.1 update
- Stellaris 3.9.1 compatibility
- Changed mod version to match vanilla

FIXED in 3.9.1:
- 1.10: Fix for "Invalid context switch [leader] from [fleet], file: events/overlord_enclaves_events.txt line: 4542" (lines 4514 and 4537)
- 3.3: Fix for "Trying to remove undefined event target: spawn_point_legendary_leader" (events\paragon_events_3.txt lines 1768 and 1806)
- 4.1: events called in wrong scope - events\marauder_events.txt (lines 3974 and 4004)
- 4.3: was preventing a pre_ftl situation from starting - events\first_contact_dlc_situation_events.txt (lines 79 and 83)

Update: 19 Aug, 2023 @ 8:35am

Vanilla Fixes v1.0.5
- Fix for "Failed to pick an event sound from among the available options for event first_contact.15 (defaulting to first on list)"
this shouldn't be needed with vanilla, but with mods that add species where if none match these, you get this error in log
not sure how this fix will behave though:
- it can either pick the 1st valid sound and ignore the rest (as it should)
- or it can behave like an event option that picks a random valid option (...)
either way, error will be gone and at worst you get a wrong sound in an event
- Fix for "Undefined event target: dimensional_horror_country" - events\leviathans_events_2.txt (line 4022)

Update: 4 Aug, 2023 @ 8:28am

Vanilla Fixes v1.0.4

- fix for missing event_target:exercise_neighbor in diplomatic.1000 event in events\diplomatic_events_2.txt - was causing a cascade of errors in log - fix in line 48 'might' fix it, but since not 100% sure, added a trigger for option a (line 111) - also commented out an unneeded AND just because...
- fix for "Unknown property `GetPlanetMoon` in text: GetPlanetMoon]'s native civilization." - localisation\english\projects_l_english.yml (line 216) - probably an oversight - also, 'From' seems to be the wrong scope, should be event_target:pre_ftl_planet, but I'll leave that to Paradox, since actually fixing content is beyond the scope of this mod, just fixing errors in log

Update: 2 Aug, 2023 @ 10:08am

Vanilla Fixes v1.0.3

- thumbnail updated
- fix for several errors for missing "location = event_target:marauder_system" in marauder.5 in events/marauder_events.txt (line 298)
- fix for "Unknown promotion `system` in text: system.GetName star." - localisation\english\situations_l_english.yml (line 809)

Update: 2 Aug, 2023 @ 3:48am

Vanilla Fixes v1.0.2

- fix for several "join_war_on_side: Country 'x' [65] is already at war against war participant 'y' [251658271]: file: scripted effect declare_crisis_war_effect at file: common/resolutions/01_resolutions_nemesis.txt line: 156 line: 1" - common\scripted_effects\00_scripted_effects.txt (line 4612) - happening cause of vassals not having to be added to war

Update: 1 Aug, 2023 @ 2:48pm

Vanilla Fixes v1.0.1

- fix for "Triggered Event leviathans.594 has no valid options!" - events\leviathans_events_1.txt (lines 6774 to 6780) - commented part of the 2nd options' trigger, since it only runs for AI and isn't really needed (and was throwing this error)
- Updated thumbnail

Update: 1 Aug, 2023 @ 3:45am

animated thumbnail by The24thDS

Update: 31 Jul, 2023 @ 2:00pm

v1.0.0

Initial Upload