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They also used older versions of our mods, apparently. I updated one of my fixes with a better understanding, but they used the old one.
Stellaris 3.10.4 compatibility
Stellaris 3.10.3 compatibility
1.1.6 - Fix for "Script Error: Invalid context switch [owner] from [leader], file: gfx/portraits/asset_selectors/human_female_01_hair.txt line: 312" (plus 374 and 418)
1.27 - Fix for "Error in create_message effect file: events/on_action_events_2.txt line: 3712 (and 3724), target scope is invalid" - missing trigger = { exists = from } in case target has been destroyed in the meantime
Fix CTD caused by vanilla 3.10 bug when a country is destroyed while involved in multiple wars
- Stellaris 3.10.2 compatibility
also, paste the exact errors you have here, or better yet, contact me on Discord please
Or i need start new game?
- Stellaris 3.10.1 compatibility
About the new error, guess i didn't fix it at all then, shame, must be a deeper issue
About the freezes, do a bug report on stellaris bug forums, attach a save and explain exactly how to reproduce the freeze. They're usually quick to reply to such issues
with "event_target:global_event_country" in all the localizations (there's dozens), even though it shouldn't be needed
@biship: i just check what files vanilla changed, compare to the files this mod has and incorporate the changes. 1223 additions and 3945 deletions to 20 files sounds way too much, took me less than an hour to update
What's your workflow? git merge your changes into the paradox 3.10 files? or you start fresh each patch with their files and do a truck load of seds (or find/replace)? I'm guessing you do this programmatically.
[22:11:39][game_text.cpp:1234]: Unknown promotion `global_event_country` in text: global_event_country.GetGalCouncilOrImpCouncil] Veto called
[22:11:39][game_text.cpp:1234]: Unknown promotion `global_event_country` in text: global_event_country.GetGalCouncilOrImpCouncil] Elections Concluded
[22:11:39][game_text.cpp:1234]: Unknown promotion `global_event_country` in text: global_event_country.GetGalCouncilOrImpCouncil] Emergency Measure Declared
It's quite popular and likely has a lot of overlap
Playing paradox games is a full time job but thanks guys for this mod.
This is supposed to work with any mod, as long as it's on the top of the list
The plus is total compatibility, the downside is that it won't fix vanilla errors with other mods that overwrite vanilla files. My hope is that pdx fixes them or other modders integrate this into their mods, again, as it says in the description
- Stellaris 3.9.2 compatibility
Added:
1.22 - Fix for "Script Error: Invalid context switch [owner] from Pop on [pop], file: common/pop_jobs/03_worker_jobs.txt line: 141" (also 148)
1.23 - Fix for "set_fleet_stance effect is trying to set a stance that is not supported by this fleet. file: events/colony_events_1.txt line: 4122" - added correct code 5 lines before this
10.6 - "Conflicting of Possible/Allowed triggers with Destroy trigger for buildable `Gaia Seeders - Final Phase` during AI evaluation"
- 1.10: Fix for "Invalid context switch [leader] from [fleet], file: events/overlord_enclaves_events.txt line: 4542" (lines 4514 and 4537)
- 3.3: Fix for "Trying to remove undefined event target: spawn_point_legendary_leader" (events\paragon_events_3.txt lines 1768 and 1806)
- 4.1: events called in wrong scope - events\marauder_events.txt (lines 3974 and 4004)
- 4.3: was preventing a pre_ftl situation from starting - events\first_contact_dlc_situation_events.txt (lines 79 and 83)