Stellaris

Stellaris

Vanilla Fixes
78 Comments
Nytro 9 Aug, 2024 @ 2:44pm 
guys is this the mod for pop-up fix. I'm having blink pop-up spam problem lately
Mu'min☪ 10 Jul, 2024 @ 4:15pm 
Someone update this pls
TheBigE 22 Jun, 2024 @ 8:37am 
Can anyone recommend any alternatives to this mod that are updated for 3.12?
Harain  [author] 8 May, 2024 @ 7:53am 
Since I'm not actively modding or playing Stellaris atm, will stop updating this for the foreseeable future
Harain  [author] 2 Mar, 2024 @ 4:14am 
@Ariphaos: yea, they didn't touch any locs. Was still very nice to seem them using our stuff =)
Ariphaos 27 Feb, 2024 @ 7:24am 
@Harain they only fixed what they had time to look at and was in scope. They only took about 50 fixes from my patch. There were entire sections of the game they simply did not look at. The only localisation correction is one of mine (from the Old Gods chain) for some reason.

They also used older versions of our mods, apparently. I updated one of my fixes with a better understanding, but they used the old one.
Harain  [author] 27 Feb, 2024 @ 4:09am 
Stellaris 3.11.1 Compatibility update - over 20 fixes were incorporated in 3.11, still a a lot they left for some reason. Will not be maintaining it for now (besides vanilla updates) since i'm on a break from modding, but it's updated and still safe to use
Harain  [author] 26 Feb, 2024 @ 4:43am 
@Geki: not sure if i'll maintain this after, am currently checking all fixes, but it seems they incorporated most
Geki 10 Feb, 2024 @ 8:14am 
Congratz, I read that they will incorporate this patch. Is this obsolete then?
Harain  [author] 15 Dec, 2023 @ 1:23pm 
no idea, but nothing can go wrong if you set this on the top of the playlist
spartan1096 14 Dec, 2023 @ 5:14am 
compatible with Ariphaos Unofficial Patch? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1995601384 Do these two have overlap?
Harain  [author] 14 Dec, 2023 @ 4:19am 
Update:
Stellaris 3.10.4 compatibility
Harain  [author] 7 Dec, 2023 @ 5:07am 
Update:
Stellaris 3.10.3 compatibility
1.1.6 - Fix for "Script Error: Invalid context switch [owner] from [leader], file: gfx/portraits/asset_selectors/human_female_01_hair.txt line: 312" (plus 374 and 418)
1.27 - Fix for "Error in create_message effect file: events/on_action_events_2.txt line: 3712 (and 3724), target scope is invalid" - missing trigger = { exists = from } in case target has been destroyed in the meantime
Harain  [author] 1 Dec, 2023 @ 5:21pm 
Update: fixed my own error -.-
Harain  [author] 1 Dec, 2023 @ 4:19pm 
Update:
Fix CTD caused by vanilla 3.10 bug when a country is destroyed while involved in multiple wars
Harain  [author] 29 Nov, 2023 @ 2:41am 
Update:
- Stellaris 3.10.2 compatibility
Harain  [author] 28 Nov, 2023 @ 6:36pm 
@RobotWaifuForU: this kind of error will never cause a crash

also, paste the exact errors you have here, or better yet, contact me on Discord please
RobotWaifuForU 28 Nov, 2023 @ 12:33pm 
1.6 - Fix for "Invalid context switch [solar_system] from [fleet]" - most common vanilla error fyi - \events\pre_ftl_awareness_events.txt (line 41) still cause crash

Or i need start new game?
Harain  [author] 23 Nov, 2023 @ 3:42am 
Update:
- Stellaris 3.10.1 compatibility
Harain  [author] 20 Nov, 2023 @ 6:03pm 
@banksjim: also, could you post the full line with the error? There are dozens with that and i need to know the exact line.
Harain  [author] 20 Nov, 2023 @ 6:00pm 
@banksjim: none of these errors can cause a freeze, just an error log entry.
About the new error, guess i didn't fix it at all then, shame, must be a deeper issue

About the freezes, do a bug report on stellaris bug forums, attach a save and explain exactly how to reproduce the freeze. They're usually quick to reply to such issues
banksjim 20 Nov, 2023 @ 5:07pm 
Figured out how to install your mod. THANK YOU. Still getting game freezes with error.txt errors showing 3 references to "Unknown promotion `global_event_country`". Your fix did add the update and the error.txt log now reads `event_target:global_event_country` per your change. However, the save game is still freezing on the first day of the month
Harain  [author] 20 Nov, 2023 @ 11:14am 
Update: 2 new fixes
arieviloj 18 Nov, 2023 @ 5:43pm 
@Harain Awesome thanks!
Harain  [author] 18 Nov, 2023 @ 5:16pm 
update: Fix for "Unknown promotion `global_event_country...
Harain  [author] 18 Nov, 2023 @ 11:24am 
@𐌍Ꝋ 𐌂𐋅𐌀R𐌋𐌀 ᕓ𐌀𐌂í𐌀: figured that error out, it goes away by replacing "global_event_country"
with "event_target:global_event_country" in all the localizations (there's dozens), even though it shouldn't be needed
Harain  [author] 17 Nov, 2023 @ 5:03am 
@Kisana Derashown: no idea

@biship: i just check what files vanilla changed, compare to the files this mod has and incorporate the changes. 1223 additions and 3945 deletions to 20 files sounds way too much, took me less than an hour to update
Hoshi 17 Nov, 2023 @ 4:01am 
this one's filesize is bigger than ariphaos unofficial patch,does it cover more fixes?
biship 16 Nov, 2023 @ 10:39am 
1223 additions and 3945 deletions to 20 files. wow.
What's your workflow? git merge your changes into the paradox 3.10 files? or you start fresh each patch with their files and do a truck load of seds (or find/replace)? I'm guessing you do this programmatically.
Harain  [author] 16 Nov, 2023 @ 8:56am 
Update: Stellaris 3.10.0 compatibility
Harain  [author] 27 Oct, 2023 @ 9:38am 
@𐌍Ꝋ 𐌂𐋅𐌀R𐌋𐌀 ᕓ𐌀𐌂í𐌀: could you contact me on Discord please (.harain)? have some questions and this is not the best place for a back and forth chat
arieviloj 27 Oct, 2023 @ 8:45am 
@Harain i got this errors in my logs any idea what is all about? fresh new game w only your otliner mod loaded tnx

[22:11:39][game_text.cpp:1234]: Unknown promotion `global_event_country` in text: global_event_country.GetGalCouncilOrImpCouncil] Veto called
[22:11:39][game_text.cpp:1234]: Unknown promotion `global_event_country` in text: global_event_country.GetGalCouncilOrImpCouncil] Elections Concluded
[22:11:39][game_text.cpp:1234]: Unknown promotion `global_event_country` in text: global_event_country.GetGalCouncilOrImpCouncil] Emergency Measure Declared
MixedMethods 25 Oct, 2023 @ 8:22pm 
Gotcha, thanks for the explanation
Harain  [author] 25 Oct, 2023 @ 5:28pm 
Yea, that's a different scope really. This mod is just to clean up the error log. There's a good chance he has some of these fixes, since they are mostly very straightforward errors which PDX ignores since they don't actually break anything (besides a couple more serious).
MixedMethods 25 Oct, 2023 @ 10:30am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1995601384

It's quite popular and likely has a lot of overlap
Harain  [author] 25 Oct, 2023 @ 5:24am 
No idea what that is, sorry
MixedMethods 23 Oct, 2023 @ 10:01pm 
How does this compare to Ariphaos unofficial patch?
Harain  [author] 17 Oct, 2023 @ 5:13am 
Update: Stellaris 3.9.3 compatibility
THE RIDE NEVER ENDS 13 Oct, 2023 @ 4:51pm 
Read crash log, see something sussy, google "first_contact.15" stellaris, subscribe to this mod, put first in irony manager, recheck for conflicts, start game, fixed.

Playing paradox games is a full time job but thanks guys for this mod.
Harain  [author] 2 Oct, 2023 @ 4:30pm 
@biship: exactly, says so in the Compatibility part of the description.
This is supposed to work with any mod, as long as it's on the top of the list
The plus is total compatibility, the downside is that it won't fix vanilla errors with other mods that overwrite vanilla files. My hope is that pdx fixes them or other modders integrate this into their mods, again, as it says in the description
biship 2 Oct, 2023 @ 1:31pm 
I'm a little confused. If I put your fixes at the end of my mod list, it will override all the changes from my installed mods. But if I put your mod first, then most of the mods just overwrite your fixes. So I'm screwed in any case? I guess the best approach is to put your mod at the top to avoid broken mods?
Harain  [author] 26 Sep, 2023 @ 8:05am 
Vanilla Fixes v3.9.2

- Stellaris 3.9.2 compatibility

Added:
1.22 - Fix for "Script Error: Invalid context switch [owner] from Pop on [pop], file: common/pop_jobs/03_worker_jobs.txt line: 141" (also 148)
1.23 - Fix for "set_fleet_stance effect is trying to set a stance that is not supported by this fleet. file: events/colony_events_1.txt line: 4122" - added correct code 5 lines before this
10.6 - "Conflicting of Possible/Allowed triggers with Destroy trigger for buildable `Gaia Seeders - Final Phase` during AI evaluation"
Harain  [author] 12 Sep, 2023 @ 3:52am 
FIXED by Stellaris 3.9.1 update:
- 1.10: Fix for "Invalid context switch [leader] from [fleet], file: events/overlord_enclaves_events.txt line: 4542" (lines 4514 and 4537)
- 3.3: Fix for "Trying to remove undefined event target: spawn_point_legendary_leader" (events\paragon_events_3.txt lines 1768 and 1806)
- 4.1: events called in wrong scope - events\marauder_events.txt (lines 3974 and 4004)
- 4.3: was preventing a pre_ftl situation from starting - events\first_contact_dlc_situation_events.txt (lines 79 and 83)
gobbibomb 22 Aug, 2023 @ 12:01am 
Can see me how animate in workshop thumbail?
Harain  [author] 19 Aug, 2023 @ 4:41pm 
yea, am a bit behind :p
FrozenParagon 19 Aug, 2023 @ 1:50pm 
you might consider updating it to 3.8.4 :P
Harain  [author] 19 Aug, 2023 @ 8:38am 
updated to v1.0.5
Coolgreg66 8 Aug, 2023 @ 6:40pm 
Alright thank you guys so much for the info!
FrozenParagon 8 Aug, 2023 @ 6:17pm 
any time the weapons csv sheet doesn't match a weapon in the component_template file OR a weapon is is missing an entry in either location you get that issue. the game requires exact matching data if either location references the other. it's a whole irritating thing us shipwrights have to deal with :D