RimWorld

RimWorld

It's Sorcery!
Showing 11-13 of 13 entries
< 1  >
Update: 15 Sep, 2023 @ 11:55am

It's Sorcery! v1.0.3 - Wizard Generation

Yeah, this is an update with a bunch of goodies. To sum it up:

(=) ITab_Schema are now visible on all pawns with the comp- this includes your enemies, too.
(+) You can now select which sorceries will show up, through a button in LearningTracker_Progress.
(+) You can now spawn pawns with SorcerySchemas through a modextension, allowing you to create a pawn with "preset" magic systems and skill nodes to an extent.
(+) SorcerySchemas can be added through traits and genes now (and will work in PawnKindDefs too)
(+) Skill nodes can now have level requirements.
(+) Sorceries can be made autocastable, just like Abilities.
(+) The wiki has been updated with images (wow) and new pages.
(+) Drastically cut down on mod size

All of this should allow you to see pawns naturally appear with your custom magic systems.

Update: 8 Aug, 2023 @ 10:31pm

It's Sorcery! v1.0.2 - Cleanup on DLC #1

After reading various comments about the Royalty DLC dependency, I decided to investigate if this framework really needed said DLC. Save for some stray XML that has since been removed, its reliance on Royalty is rather minimal.

Because of this, It's Sorcery! will no longer require the Royalty DLC. I had only put it on there initially due to an overabundance of caution. That said, this mod will now come with the following disclaimer:

DISCLAIMER
This framework is not intended to be a replacement for the Royalty DLC, and should not be considered as such. It does emulates various features of Royalty, however.

As such, if requested by Ludeon, this mod will require the Royalty DLC.

Update: 1 Aug, 2023 @ 12:58pm

It's Sorcery! v1.01 - Public Release Beta

This marks the initial upload of It's Sorcery! onto the Steam Workshop.