RimWorld

RimWorld

It's Sorcery!
102 Comments
Zomuro  [author] 22 Mar @ 11:07am 
The genie is out of the bottle. Discord server link in desc.
Zomuro  [author] 21 Mar @ 11:05pm 
THE CLASS UPDATE IS REAL

apologizes for the long hiatus - in short, job and life happened

i am setting up a new server for this mod and potentially other mods
tw_boring 20 Feb @ 2:01am 
How about the performance?
Zomuro  [author] 22 Jan @ 5:33pm 
still beating the dead dog that is the class update

grant me sweet release from work
Akenno 16 Jan @ 3:38am 
Hey Zom!
Any idea why the progresstracker hediff might freeze and won't update, after I applied another race threw BigAndSmall framework?
Artificer Moon 27 Nov, 2024 @ 7:18pm 
xianxia mod incoming?
Zomuro  [author] 6 Oct, 2024 @ 1:07pm 
who is this man

and what is he doing

class update

@Royal Coyote
seriously this shouldn't touch anything related to ce, this should be fine, there no projectile jankery here
A homeless orphan 22 Aug, 2024 @ 7:08pm 
@megabot Vampire the Rimasquerade uses this mod.
megabot 22 Aug, 2024 @ 1:52pm 
apologies for asking, but have you made any mods based off of this? cuz if you have, you could make a collection with all your mods so we can have mods dependant on this one and also know where more can be found
Akenno 14 Aug, 2024 @ 6:36am 
@Royal Coyote:
If you don't make a mod yourself that is compatible with CE, this framework does nothing
Royal Coyote 14 Aug, 2024 @ 6:01am 
Is this safe with ce?
guy762 23 Jul, 2024 @ 11:38am 
any discord channel yet?
Zomuro  [author] 13 Jul, 2024 @ 4:49pm 
oh shit maybe i should make a discord channel

uh sure
Lee 12 Jul, 2024 @ 5:31pm 
Hey Zomuro : Do you have a discord or something else I can reach out to? Have a few questions about the Framework that aren't really found in the Github wiki.
Zomuro  [author] 6 Jul, 2024 @ 2:06pm 
this is going to take a while - will need to do a more extensive change to how the progress system functions for the next update (and potentially in the forseeable future)
Zomuro  [author] 5 Jul, 2024 @ 11:42pm 
@GRUFOLA

sorcerydefs (this framework's def type for abilities) ARE based on vanilla rimworld abilitydefs- so whatever works for an ability/abilitydef should work on these too, in theory

cross your fingers and try it out
Zomuro  [author] 5 Jul, 2024 @ 10:31pm 
what on earth is zom doing?

playing modded skyrim se
bugfixing
job apps
Giorgio Dibitonto 3 Jul, 2024 @ 6:47am 
Hello, first thank you for all yuor work, the framework is amazing.

i wondering if is possible make so that the varius abilitlies that we can learn leveling, could be use the "vanilla AbilityDef". I'm saying this because Alite devloped some amazing features on his EBSG framework that make possible create complex "thinktreeDef" making raiders become very challenging and tactical using their abilities on specific conditions, but it work with the "vanilla AbilityDef".
Zomuro  [author] 23 May, 2024 @ 7:16am 
what has zom been up to?

getting gaslit by how stats work
UI work (again)
Akenno 13 May, 2024 @ 5:55am 
@Jiopaba Take a look into "Modder Creations", I posted a mod that is using this.
I also intend to make an Isekai-related mod but I need artists haha and a lot of time, because it would be my first one

@Zomuro Thanks for the update!
Jiopaba 13 May, 2024 @ 12:53am 
I sincerely wish the Steam Workshop supported viewing reverse dependencies so we could easily see every mod that requires this one. I'm very interested in knowing if anybody is using this for anything.
Zomuro  [author] 12 May, 2024 @ 5:42pm 
pretend you didn't see the update kerfuffle
Zomuro  [author] 11 May, 2024 @ 12:02am 
post daggerfall unity clarity good god

more UI work and new features upcoming
RedPine 7 May, 2024 @ 1:37pm 
I can't share it since it's a WIP private beta, but I'm very impressed with what one modder can do with this framework in just a few days - ALL in XML too! It's going to be awhile before I make (must less release) a mod myself, but Sorcery looks very promising.
Thetrollup 1 May, 2024 @ 1:34pm 
it breaks the HUD when its added to an existing save
vexion 29 Apr, 2024 @ 6:08am 
Is there a way to have scaling damage corresponding to psychic sensitivity? I've tried with this code :
<powerStatFactors>
<PsychicSensitivity>1</PsychicSensitivity>
</powerStatFactors>
but it doesn't seem to be recognized.
vexion 28 Apr, 2024 @ 11:23pm 
@I exist you just saved mod project. Thanks a whole lot. Been trying for almost 8 hours to make it work yesterday.
vexion 28 Apr, 2024 @ 11:10pm 
@I exist thanks. I'll look into that. Having 0 knowledge in modding, i'm sure I'll fuck everything up in the process, but thank you very much for the info.
I exist 28 Apr, 2024 @ 8:57pm 
@vexion Ever since Biotech I believe you could actually just do it in vanilla using "CompProperties_AbilityLaunchProjectile" with your verb being a "Verb_CastAbility" and specifying a projectileDef. AFAIK it should be safe to not specify any DLC when doing it this way. If you need more info look into the Sanguophage abilities, specifically their Piercing Spine.
vexion 28 Apr, 2024 @ 4:34am 
How would one go about making an ability that fires a projectile? I tried grafting pieces from other mods, however, I get an error when unlocking the move about "VFECore.Abilities.AbilityExtension_Projectile". I have the Vanilla framework expanded in the mod list and as high as it can be without causing mod incompatibilites. Am i missing something?
Zomuro  [author] 20 Apr, 2024 @ 5:12pm 
looking into performance improvements

i want die
Akenno 17 Apr, 2024 @ 4:58am 
UI working like a charm! Thanks!
Zomuro  [author] 15 Apr, 2024 @ 9:52pm 
damn i missed my chance to say nice, fk

UI changes implemented and verified HAR compatible
Zomuro  [author] 14 Apr, 2024 @ 7:31pm 
some minor ui changes upcoming, and maybe HAR compat
Microsoft Edge 13 Apr, 2024 @ 8:30am 
well i found a mod that uses this frame its Cultivator of the Rim
Akenno 12 Apr, 2024 @ 9:06pm 
Thanks for the update and the infos!

I try to make a mod with it but I am completely new in modding. If I got something to share, I will post it!
Zomuro  [author] 12 Apr, 2024 @ 4:31pm 
btw 1.5 update, shhhh
Zomuro  [author] 12 Apr, 2024 @ 4:30pm 
@Akenno
here's the neat thing about having stats define your max and minimum energy values- just have an ability that increases the relevant stat.

here's a theoretical example- this ability "Supercharge" will add a temporary hediff, which multiplies the MaxEnergy stat by 1.5x.

if you defined MinEnergy stat = 0 and MaxEnergy = 100, now it goes from 0-150.

this is actually how psychic entropy works in royalty- when you level up, it multiplies the psychic entropy capacity by a factor in the psychic amplifier hediff.

@JoeOwnage
i would


IF THERE WERE ANY

though I will publish the example mod on steam, instead of keeping it on github
Akenno 12 Apr, 2024 @ 7:02am 
@Joe
Thats why there is a discussion about "Modder Creations" but no one actually posted anything there.
I might take a look into this framework once it is updated, but I don't know a lot about modding xD
JoeOwnage 12 Apr, 2024 @ 5:46am 
Can you make a collection of mods that make use of this framework?
Akenno 12 Apr, 2024 @ 3:31am 
Question:
Can we adjust the energy bar with an ability? For example I want an ability that can adjust the energy bar, similar to leveling your max mana or mana recharge rate.
I know that you config your energy at first but I don't know if you can adjust it further with an ability.
Zomuro  [author] 11 Apr, 2024 @ 5:25pm 
1.5 soon


ui is agony
Akenno 10 Apr, 2024 @ 6:08am 
Thanks for the update!
Zomuro  [author] 9 Apr, 2024 @ 9:19pm 
god almighty that was a lot

apologies for the lateness- i wanted to squeeze in a significant update before 1.5

in the near future there is going to be some changes, including the update to 1.5

@Шакал @Akenno
Yes.
Шакал 8 Apr, 2024 @ 12:24pm 
Any plans for a 1.5 update?
Akenno 4 Apr, 2024 @ 7:04pm 
I found that framework and I always wanted a mod from the anime "Tensura - Reincarnated as a slime" and I think that this framework might suit it very well!
I personally don't have any knowledge of modding... But I wanna learn it, if I don't find any modders to do it!

So... Will be there any updates on this for the future? 1.5 support? Would be great to know!
VII 1 Feb, 2024 @ 12:23pm 
After finally finding this framework again after a year I'm a little sad to see no one has used it was hoping for a better style of magic that isn't psycast style
Lee 14 Dec, 2023 @ 3:32pm 
I was wondering if you could use this framework as an accessory to something like Vanilla Psycasts expanded. IE make abilities from that mod also take energy from this mod?
Zomuro  [author] 10 Dec, 2023 @ 9:42am 
@Lekoda
depends on what you mean by passive skills, that just sounds like adding an hediff

@[The] Force
gracie
Lekoda 18 Nov, 2023 @ 11:01am 
Can you add passive skills?