Jagged Alliance 3

Jagged Alliance 3

Overhaul - Tactical Enemy [!!!Obsoleted!!!]
Showing 1-10 of 19 entries
< 1  2 >
Update: 31 Aug, 2023 @ 8:14am

V1.5 (Quick Fix)

Fix a bug that Legion Brute sometime uses unarmed attack.

Update: 30 Aug, 2023 @ 9:22am

V1.5 Released

During scout phase, the enemy will move faster.
The enemy team is more likely to attack together.

Update: 25 Aug, 2023 @ 9:38am

V1.3 (Quick Fix)

Fix a bug that last AI can take buckshot without shotgun.
Fix a bug that Goon-Elite won't dual holding.

Update: 22 Aug, 2023 @ 1:47pm

V1.3 (Quick Fix)

Fix multi-load bug.

Update: 22 Aug, 2023 @ 12:37pm

V1.3 (Game Update)

Rewrite some codes to fit the update.
Last standing AI will charge towards player.
Fix a small bug of LoofDef.

Update: 21 Aug, 2023 @ 8:45pm

V1.3 Released

Make the AI (especially sniper) less likely to hide in the very back.
Add a new policy "formation", will make some AI tend to stay together.

Update: 20 Aug, 2023 @ 11:09pm

V1.2 (Rename)

It is not "better", just different.

Update: 19 Aug, 2023 @ 2:36am

V1.2 (Fix)

Fix max attack of RPG.
Fix mismatch between perks and archetypes.
Enemy may have different scout behavior based on the role.

Update: 18 Aug, 2023 @ 12:32pm

V1.2 Released
(This version should be stable for a while.)

AI and equipment changes also apply to militia.
Change the scout behavior that AI will approach with more caution.
Reconstruct archetype-related codes.

Update: 17 Aug, 2023 @ 7:27pm

V1.1 (AI Update)

Enemy AI will hide and ambush player if possible.
Enemy AI will dodge mortar fire correctly.
Enemy AI will fire less 40mm and RPG.
Balance the weight of actions.
Small change on enemy equipment templates.