Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

Killing Floor Challenge
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Update: 31 Mar, 2024 @ 6:13pm

v1.4:

When searching for teammates to transfer Kash to by their player usernames, it is no longer needed to type out their full name, as long as the partial name that was inputted has exactly one match.

Fixed the bug where the final wave would spawn one more alien than the kill count requirement.

Update: 30 Aug, 2023 @ 6:12pm

v1.3:

Fixed incorrect price tags for Incendiary Mines and Gas Grenades.

Minor adjustments to commands.

Attempt to fix a wave 8 bug involving an extra alien being spawned beyond intended limit.

Update: 20 Aug, 2023 @ 6:19am

v1.2:

Increased the price of Incendiary Mines and Gas Grenades.

Certain map-placed weapon pickups would now be removed upon game start.

Update: 17 Aug, 2023 @ 7:44pm

v1.1:

Fixed a game-breaking bug that involves calculating the team's total ammo percentage.

Update: 15 Aug, 2023 @ 5:06pm

This addon has now officially ended its Beta stage and fully released.

v1.0:

Adjusted how the size of wave 1 is determined.

Added ASBI variant: this mode uses ASBI settings and adjusted spawn rules compared to the default variant.

Added "Speed Step" variant: this variant returns the alien speed scaling that the default variant removes.

Update: 9 Aug, 2023 @ 12:39pm

Beta v3.1:

Fixed an UI bug involving the display of the progress of the zone defense objectives.

Adjusted the !sell command.

Update: 9 Aug, 2023 @ 11:25am

Beta v3.0:

Added custom objectives during waves where you defend a zone spawned at a random location. These objectives have a random chance of spawning at each wave and completing these objectives can earn players extra Kash.

Adjusted wave completion reward.

Added a distance tracker to the queen location.

Adjusted spawn rules.

Update: 6 Aug, 2023 @ 7:26pm

Beta v2.3:

Implemented a mechanic where every once awhile the script will check if the total ammo of the entire team is below a certain threshold and, if so, places random ammo crates at a random location nearby the team (but far enough to require the team to relocate). Ammo crates placed this way cannot accumulate.

Update: 5 Aug, 2023 @ 7:38pm

Beta v2.2:

Reworked how the selling price is calculated for an upgraded weapon as it previously does not make much sense.

Update: 5 Aug, 2023 @ 2:46am

Beta v2.1:

Fixed a fatal bug that causes high difficulties with high number of marines to completely break.
During this fix, it was also discovered that lower difficulties were spawning enemies at a faster rate than intended as well. The enemy spawn rate should now spawn at a rate that was initially intended.