Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo: Brutality Evolved
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Update: 22 May, 2024 @ 1:55pm

Revelations Update

Any emerging bugs aside, this is the last major update for Halo: Brutality Evolved, and I intend to end it with a BLAM!

- 357 magnum added, courtesy of Jahrain and altis94. Sounds by Crowbar Collective.
- Additional Elite death audio added, ripped from Halo 2 and 3.
- Additional encounter tweaks to all of the levels.
- Additional music cues added from the Halo Legends soundtrack.
- Armored Marine chest gibbing backported from CMT SPV2.
- Billboard updated.
- Charged homing rocket damage nerfed. It now shares the same damage values from firing a normal rocket.
- Covenant uplink crates have additional audio cues from the original Xbox UI sounds.
- Dual pistols firing sound swapped to classic.
- Elite limb gibs reduced by one leg gib.
- Final assault in Two Betrayals includes ODST backups, taking inspiration from HAVOC MOD.
- Foehammer's death scream restored, both in the final cutscene as well as destroying the pelican with explosives.
- Fuel Rod Cannon FP animations by Jackal Stomper of TM Mapping Team.
- Fuel Rod Cannon shaders fixed, courtesy of Halo CE Revised on Github.
- Golden MOA rewarding a rare grenade type: C4. C4 has a three second arm time, and the explosion radius is huge. Use with caution by taking cover after a toss! Courtesy of Tiamat.
- Golden MOA spawns adjusted in each level for hard to reach places.
- Gore sounds re-worked.
- Grunt minors can now only be decapitated. Any other grunt rank gibs like the rest; leaving a head around. This wasn't because of any performance or bugs. I just wanted to add some gib diversity.
- Hud elements tweaked
- Level Keyes Floodcarrier coolant spam spanw replaced with infected combat elites.
- Marine animations backported from CMT SPV2.
- Needler animations backported from CMT SPV2.
- Needler damaged buffed against Hunters, taking inspiration from Ruby's Rebalanced.
- ODSTs! Special units appear in rare circumstances, mostly in T&R and Two Betrayals. Gibs also included!
- Pelicans can be destroyed by explosions! Doing this may affect the outcome of your missions, so proceed to betray with caution.
- Rare case missile launcher added, courtesy of of Bungie, 343 & the Digsite crew. Third person camera courtesy of Halo CE Revised on Github.
- SLUGMAN! Cut slugmen enemies make a return on select missions, courtesy of Bungie, 343 & the Digsite crew. Gibs included!
- Some turrets replaced with a non-pilotable, but turret usable Shadow, courtesy of of Bungie, 343 & the Digsite crew.
- Spirit dropships & explosions backported from CMT SPV2.
- The Library's audio ambiance made creepier, from the original Xbox UI sounds.
- The Library's map lighting is made darker.
- TSC Ghost spawns from Dropship restored.
- Unique limb gibs for Jackals.
- Warthog run's second half plays Gungnir Mix.

There's likely a few other tweaks made that went over my head. If there's any bugs or any other issues with the mod, then do let me know. Have fun!

Update: 14 Feb, 2024 @ 6:43pm

- MCC Latest Version Patch.

Update: 14 Feb, 2024 @ 6:11pm

- MCC Latest Version Patch.

Update: 14 Feb, 2024 @ 6:07pm

- MCC Latest Version Patch.
- Strings for the Sentinel Beam fixed.
- Covenant Dropship cutscene in A50 fixed.
- Elite gibs restored to all four limbs.
- Jackal torso gib downsized to match its chest size.

Update: 9 Feb, 2024 @ 7:12am

Gib Reduction Act

- Limb gibs reduced to two instead of all four. This helps with gib spamming, dropped weapons & ragdolls de-spawning. This also helps with the overall presentation of the gibbing instead of having limbs awkwardly cluttered at times when a body explodes.
- Flood horde audio queues added to The Maw.
- Last hidden weapons cache in The Library tweaked. Gravity Hammer replaced with the Fuel Rod Cannon. Environmental storytelling was also tweaked.
- Dual pistols & ammo spawning in The Silent Cartographer fixed, but for realsies this time I swear!
- Truth & Reconciliation's pelican is classic; no chainguns. The level is stealth, so it makes sense to drop the turret variant. More importantly, this is also to fix a bug regarding troops being dropped off on the second level of the hanger.

This will likely be my last major update to the main campaign for Brutality Evolved. Why? Well, I want to concentrate on bonus levels for this mod, as well as work on other projects like Trottingham Firefight improvements. Be sure to re-sub to the mod to see changes, and stay tuned. TYVM!

Update: 2 Feb, 2024 @ 3:53am

- Torso gib model replaced (from Quake 3, but using modified UVs).
- CMT Pelican turret texture compressed to a smaller size.
- Levels 343 Guilty Spark and Keyes both have flood horde queues.
- Level Keyes now has a secret weapons cache.
- Particles for limbs being gibbed now optimized.
- Strings for Rocket Launcher fixed.
- Head gibbing volume lowered.
- Removed Herobrine again.

Update: 5 Jan, 2024 @ 7:31pm

- Grunt Decapitation fixed! They all now properly "die" from a decapitating headshot.
- Damage state for Spirit fixed! It now properly smokes at low health.
- Encounters on AOTCR tweaked. Intro to Fireteam Zulu is a little more dynamic, some cut encounters restored, and you get two extra marines to help push.
- The Pelican can be destroyed! (But why would you do this? Sicko.)
- Dropship health for the Spirit and Pelican can (slowly) get chewed away by regular gun fire.
- Pelicans have mounted gun turrets (from CMT SPV2).
- Rocket Launcher now has a homing rocket charge feature (also from CMT SPV2).
- Gravity Rifle's original aiming reticle restored.
- Hud strings for extra weapons corrected. For example, "Picked up a minigun."
- Pickup icons for extra weapons outside the default sandbox tweaked with placeholders. They're also displayed as Red instead of Blue.

Update: 29 Dec, 2023 @ 1:25pm

Hotfix
- Grunt Minors (the low ranking orange ones) can only head decap. This is to mitigate an engine bug with decapitated grunts still being "alive" while operating vehicles.
- Grunt Majors strictly operate most gun turrets, to help mitigate the previously mentioned engine bug.
- Large Covenant crate is no longer made of dirt. This is a legacy bug left behind by Bungie themselves. The crate being made of dirt irked me.

Be sure to unsub & re-sub to the mod to see the changes take place.

Update: 28 Dec, 2023 @ 9:22pm

Librarian's Gift Update

The Library has been revamped with horde audio queues, extra weapon caches, weapon starts, and some encounter tweaks.
Levels that start with the AR has its starting ammo fixed to match the rifle's mags & ammo capacity.
Brain matter gibs for all units severely reduced (as a means of cutting back on biped de-spawns).
Grunt heads are now dismembered on headshot (Credits to altis94 for the Mercury Falling Grunts).
Spec Op Grunts still gib normally, done intentionally.
Hidden ammo cache on AOTCR beefed up, and with an exit banshee added.
Hidden ammo cache on Two Betrayals beefed up, and music queue tweaked.
Elite gibs made lighter than default (to match the head gib).
Flood horde audio queues also added to Two Betrayals.
Flood infection pop sounds now a little more juicy.
Flood carrier dialog now the old Halo 1 flood dialog.
Banshee's hull damage buffed against the assault rifle.
Gravity Hammer added on select maps (Credits to Zteam).
Flood gib SFX now unique (audio from Halo 3).
Firing SFX for Sniper Rifle changed to Halo 3's sniper.
Firing SFX for Pistol changed to Halo 3's magnum.
TSC's dual pistol spawn fixed in script.

Update: 19 Sep, 2023 @ 11:47am

MCC Localization Update