Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo: Brutality Evolved
Showing 1-10 of 28 entries
< 1  2  3 >
Update: 5 May @ 10:23pm

- Fixed Sentinel Beam ear r@p3. The sounds.map file was in the wrong folder. Whoops!

Update: 5 May @ 10:06pm

- Added the Aggretsuko music credit on the bulletin board.
- Disabled a buggy spawn in the B30 script.
- Fixed D40 Armory door being locked. Whoops!

Update: 4 May @ 5:23pm

Post Serenity Update

Set dynamic gib physics for ALL gibs. (Basically, a ground point, so gibs can point at any angle when landing on ground)
Added a Credits Billboard to A10 and D40.
Added Brute Shot weapon and encounters.
Added firing feedback of the Plasma Pistol & Needler from Halo CE Rebalance.
Added the Active Camo bait for b40's Brutes.
Added useable Brute Mauler, replace AI variant.
B30 add an enemy Spirit to Banshee fight.
B30 add Hornet visual set piece for intro.
B30 add tropical foliage to island, courtesy of MattDratt, killst4r and altis94.
B30 air-dropped weapons & ammo in some spots.
B30 change Brute spawn on island top, keep away from the grotto dip.
B30 re-work fake island texture.
B30 reward second Hornet AI for killing all Brutes.
B40 Add ladder & stash in second half of main level.
B40 Add UNSC Drones.
B40 missing turrets fixed.
B40 Secret add two Overshields.
B40 Secret swap Sniper with two FRGs.
B40 song fix for last encounter. (idk why it's horror)
B40 Swap Dead Grunt & FRG with Slug Man & Sniper.
Buff Hornet AI health.
Buff SMG damage.
C10 introduce Halo/Trepang Mashup, "Forerunner Cafe."
C10 update secret weapons cache.
C10 update visuals with Flood biomass.
C20 add Covie encounters in empty areas.
C20 fix Slugman spawn.
C20 restore "Xbox" ambience.
C20 swap "Devils, Monsters" with Halo/Trepang Mashup, "Forerunner Cafe."
C20 update visuals with Flood biomass.
C40 Add broken ladder to match B40 one.
C40 replace climatic music number with "The Champion of Sanghelios," by Celldweller and Atlus Plug (Killer Instinct Season 3: Original Soundtrack).
C40 replace initial gate open & fight for first Banshee music queues with Halo/Trepang mashup, "OSCK".
Create collider for Elite Corpse.
D20 overhaul visuals with Flood biomass.
D40 add UNSC Drone in Armory.
D40 swap drums with Halo/Trepang Mashup, "Impending DDOS."
Edit strings for new weapons.
Fixed homing for Hornet missiles.
Fixed hornet AI distance.
Fixed strings for Sentinel Beam Major.
Fixed TSCE Pelican Start Camera.
Fixed zoom scope for Sentinel Beam Major.
Nerfed Banshee firing rate from 7.5 to 7.
Nerfed Banshee firing rotation back to normal.
Nerfed Brute Plasma Rifle damage when fired by Brutes.
Nerfed Brute Plasma Rifle RoF.
Polish dropship destroyed texture.
Re-work Flood variants, including shielded elites & marine variants.
Replaced pistol animations, by VKMT.
Replaced SMG sounds from Halo Online.
Restored default Elite Animations for minor ranks.
Restored dual magnums as an easter egg weapon in select levels.
Retexture Drone to better match CE's art style.
Update billboard texture.
Update firing sounds for ARs.
Update grenade rifle texture with stripe.
Update texture for covie comm crate.
Update texture for missile launcher.

Update: 28 Feb @ 4:53pm

Updated to latest MCC version. Restart Steam and/or re-subscribe to see changes.

Update: 3 Dec, 2024 @ 4:29pm

Polish the Fight Update

- B30 smaller island textures re-vamped.
- B30 Stacker downed lines replaced with original recordings, courtesy of KJLocke.
- C10's background ambience swapped from the Xbox UI audio to creepy flood ambience from Halo 3.
- C10's music near the end changed.
- C40's starting weapons swapped with Plasma Rifle and Tactical Assault Rifle.
- D20's coolant skybox texture re-shot and replaced.
- Dynamic physics covie crates fixed.
- Extra flyable Hornets made available in select areas on C40.
- Fixed Grunt spawn in A50's Muster to prevent clipping with plasma battery.
- Flood Brute shaders fixed, should no longer have that "black band" on them when viewing through the flashlight.
- Grutns and Jackals can now melee!
- Increased Keyes's terminal audio volume in D20.
- NEW Elites, Hunters, Grunts and Jackals all have new animations, courtesy of SOI 7.
- NEW Plasma Rifle and Shotgun animations, courtesy of CMT's SPV2.
- NEW Tactical Assault Rifle available on A50 and C40. ODSTs on A50 are also armed with the AR. Model and sounds by Spiral Heempy and CLS Grunt. Tagging and tactical zoom tagging by me. Implementation idea by KJLocke.
- NEW UNSC Support Drones exclusive to A10 and A30. Courtesy of SPARTAN04, fixed model, textures and markers by me.
- Reduce Flood Brutes on The Library.
- Restored Hunter's melee damage effect, courtesy of Ruby of Blue (Ruby's Rebalanced).
- Sentinel Beam Major added, has 2x zoom and Night Vision.
- Some banshee encounters lessened on B30. Extra banshees available to trade, assuming you fly to them with your Hornet. Ideal for co-op partner.
- The Library secret Covie encounters fixed. Bonus Covie encounters added to select areas.

Update: 20 Oct, 2024 @ 3:14am

- Library script was tweaked to take Ghosts going through spawn triggers in mind. Not entierly perfect, but the level now continues progress if you're passing by with a Ghost. If not, even after this patch, then go back and fourth or exit (and re-enter) the vehicle. Shoutout to "A kobold" for discovering the glitch.
- Magnum shader updated to have the red bevel glow in the dark, much like the default Pistol.

Update: 19 Oct, 2024 @ 7:38pm

- Chaingun sounds updated with CEA counterparts.
- Keyes dialog in D20 boosted.
- Patched in the missing Specops Slugman gibs.
- Weapon materials for the AR, Pistol and Rocket Launcher patched. Glowy bits will now glow in the dark.

Update: 19 Oct, 2024 @ 7:37am

Ring of Apokalypsis Update

For anyone that ever doubted me, here is my retort! I reported as much changes & bugs as I could, but it is likely I still missed a few things. If I missed anything, do let me know! I know I said this before, but this will likely be the last major update for the mod, bug squashing aside. I'll also be pushing for a tag release on the gore system in the future, as well as pushing for a standalone "Brutality Classic," where the maps and sandbox is 100 percent faithful to vanilla CE, since I know not everyone may be fond of the changes I made.

General Changes
Assault Rifle, SMG, Sniper Rifle and Shotgun re-skinned to an "edgy red" color pallet.
Assault Rifle max ammo buffed to 420.
Assault Rifle has an independent grenade launcher, can no longer throw regular grenades.
Banshee AI can now use "gimballed controls" with their weapons. In other words, they can aim at you without directly facing you. Be careful, now!
Brute encounters added to later levels, courtesy of tftu(?)
Brutes have their own unique gib effects.
Brute Spike Grenades added as a third grenade type.
Brute Plasma Rifle added, courtesy of CMT's H2 Coagulation mod for Custom Edition.
Billboard textures updated. Classic one re-worked & is more faithful to the default one. Roxanne billboard still exists, and as woke as ever!
C4 pickup sound is now using the Halo KOTH time sound bit.
C4 is now the fourth grenade type.
C4 grenade icon upgraded.
Campaign has been re-compiled to share a bitmaps and sounds map file, to trim down on space.
Explosive fusion coils and plasma batteries added to select levels.
Fall damage reverted to its vanilla values, to allow for more gib falling.
Flashlight's distance has been slightly buffed a few units.
Flashlight lasts forever, no longer drains.
Flood elite & human combat forms now use melee audio from Halo 2 Anniversary.
Gib tags are re-organized & cleaned up.
Gibbing effects optimized for each biped.
Gib sounds re-worked, especially the Quake gibs.
Halo 2 Music introduced on specific level queues to lower repetition of some tracks (looking right at you, iron_lp).
HL1 generic limb Gib used in some gibbing effects.
Magnum firing sound replaced with revolver, courtesy of Fubih's Aerial mod.
Magnum's first person model tweaked with red bevel.
Magnum's texture updated.
Dead Orion Cyborg bipeds removed.
Master Chief's death sounds are now using more notable screams from Halo 2 and 3.
Rocket Launcher now uses ZTeam's first person H2 animations, including a faux lock-on hud element for firing homing rockets.
Rocket Launcher's HUD now has target elements to help aid with firing homing rockets.
Removed the dual pistols due to redundancy, both with the default pistol and magnum present.
Sentinels have Major variants from Halo 2, courtesy of The Flood: Forgotten Exile Developers.
Smaller gib landing sounds are now more "icky" sounding.
Slugman shaders re-vamped to better match the Hunter's armor (they're both made up of the same worms, after all).
Custom sounds re-compiled to Xbox ADPCM.
Weapon zoom sounds from later Halo games added for weapons that can zoom in (rocket, pistol, ect.)

A10
Cafeteria "leftover" of Johnson biped cleaned up in the cinematic scripts.
Marathon symbol decal added to POA bridge entrance. Inspiration from Combat Revolved.
Second hall opened up for Shotguns & ammo, with extra encounters (it's near the first Life Pod hall).

A30
Scenic crash for dropship added, bodies, body parts & powerups galore!
Secret active camo hidden near the first beam tower.
Added Hunters at cave entrance, Slugmen inside the cave.
Missile Pod moved to Rock Slide crash.

A50
Intro dialog replaced, courtesy of the Halo CE E3 2000 Trailer.
Active Camo added to left cliff.
Slugman Snipers added in each bend, 1-3 each & depending on difficulty.
First prison introduces the Brutes!
Outro cutscene for dropship fixed.

B30
B30 now has multiple mini islands, complete with bonus stops along the way.
Bravo 22 now crashes on an island.
Bonus objective includes helping Stacker fight off a Banshee horde via Hornet. Hornet vehicle by HNMP and NerveBooger.
Bonus fight victory rewards with Hornet AI that attacks the Cartographer entrance.
Security control room now has additional Brute Spike Grenades.
Doozy boats allow you to surf to the inner islands.
Flavor piece added to Zealot encounter.
Pelican exit animation fixed.

B40
Defeating the bonus encounter near the end of the level will grant you ODST support at the top of the Control Room Citadel.
Disturbing Brute flavor piece added to one of the bridges. You'll know it when you hear it.
Sleeping Grunts on the first bridge are closer positioned to the edge. Knock them down to their chonky death!
Fixed Grunts not using some Shade turrets.
Missile Pod moved from cave bridge to outside near a marine corpse pile.
Powerup near cave entrance swapped from Camo to Overshield.
Powerup inside tower of cave exit swapped from Camo to Overshield.

C10
C10's interior lightmaps are re-lit to look more dark.
C10's "skybox" interiors adjusted to add creepy ambient fog.
Electrical hallway adds Brute Flood.

C20
A few Shade turrets were added for player use.
Covie ammo pit now has Grunt survivors holding out.
Decorative dynamic Covie crates added at some key spots.
Elite combat flood can use some Ghosts in select areas, courtesy of The Flood: Forgotten Exile Developers.
Golden Moa easter eggs re-positioned to be more reachable.

C40
Allegiance scripting between Humans and Cyborg fixed.
Allied Hornet added to "Final Run".
Flavorful audio transmissions added throughout the level to help paint the desperation of the overall conflict. Inspired by HAVOC MOD.
Hidden Ghosts added inside Bridge Cave.

D20
Select few Captain Keyes transmissions from H1A terminals added. Inspired by Halo SPV3's D20.
Some dead bipeds & loose gibs re-decorating sections of the map.
Spec-ops units at the end debut with Brute and Slugman variants.

D40
Marathon symbol decal added to POA bridge entrance for continuity.

KNOWN BUGS
Brute Flood lighting is busted under dynamic flashlights.
Hornet AI biped refuses to close the cockpit.
Some impact effects for the Brute Plasma Rifle appear blue when impacting some bipeds.
Slugman Spec Ops's gibbing defaults to the regular Slugman shaders. I simply forgot to make the separate effect.

Update: 25 Jun, 2024 @ 4:52am

- AR now holds 3x its mag size in ammo reserves, making it a little more desirable.
- Extra misc limb gib added to the Elites.
- Fall damage less punishing, about 6-12 units.
- Needler rate of fire's acceleration nerfed by one point.
- Missing magnum re-added to B40.
- Shadow turrets should be used by the AI more in A50 and B40.
- Slugman's armor damage intake nerfed, so they're more easily gibbable; especially with the Energy Sword.

Not included with this mod, but Trottingham Firefight now also has a "Brutality Cut" made available. You get to watch a pony explode by a brute! Isn't that cool!?

Update: 25 May, 2024 @ 10:59pm

- Ambient fog added to C20.
- Creepy Xbox ambient audio added to C20 elevators.
- Cutscene bugs for A10 and D40 fixed.
- Explosion damage for Cov dropship turrets nerfed in half.
- Extra ghost added in C20 with other ghost spawn. Intended for co-op.
- Music for C40's final stand fixed.
- Pickup icon color for Gravity Rifle changed.