Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
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Update: 9 Apr @ 7:04pm

- adjusted 152-155mm shell resupply value

Update: 6 Apr @ 6:19pm

- small volume change

Update: 6 Apr @ 5:34pm

- changed 5.45 gun sounds
- changed 5.56 gun sounds
- changed 7.62 gun sounds
- changed .50 cal sounds

- fixed mg3 coax gun sounds missing

Update: 6 Apr @ 9:34am

- adjusted some entity management limits for gore/bodies/particles (i noticed some lag occurs when a large amount of soldiers die in one spot)

Update: 6 Apr @ 8:39am

- small script fix

Update: 6 Apr @ 7:58am

- limited enemy AI squad sizes to 7 men for performance reasons

Update: 6 Apr @ 7:00am

- adjusted AI's attack MP on defense days
- adjusted AI's defense MP on attack days

Update: 5 Apr @ 4:06pm

- doubled AI starting MP (was way to low, and enemy would stop spawning half way through defense mission)

Update: 5 Apr @ 10:17am

- fixed rpg-7 penetration (260mm)
- added new rpg-7 variants to the correct era soldiers
--- pg-7vm (300mm pen)
--- pg-7vs (400mm pen)
--- pg-7vr (600mm pen)

Update: 3 Apr @ 7:39pm

- fixed a mistake from previous update, AI werent spawning on defending days