Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
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Update: 9 Dec, 2024 @ 7:13pm

- increased tracer LOD scale (you can now see your ATGMs for the whole length of the map)
- fixed t90m sound bug when outside hatch

Update: 9 Dec, 2024 @ 6:08pm

- added autocannon interior gun sounds
- added coax interior gun sounds
- added "enclosed vehicle" sound dampener to "inside" camera views

- lowered m249 to correct rpm (850)
- lowered m249 m145 to correct rpm (850)
- lowered m249 holo to correct rpm (950)

Update: 8 Dec, 2024 @ 4:40pm

- fixed drone spawn ins, and made them spawn by themselves now
- dropped drone CP to "0"

- fixed luchs crash
- fixed tpz1a6 crash
- fixed german mortars not targeting things
- fixed russian mortars not targeting things
- fixed "vet" russian tanks not spawning with crew

Update: 7 Dec, 2024 @ 6:34pm

- added a new "DCT Javelin" special forces operator to the "javelin squad". There is now 1 "top-down" operator and 1 "direct" operator.
- reworked "top-down" mode for javelin (40 m/s | 762mm penetration) this mode's muzzle velocity had to be slowed wayy down in order to get a good "top-down" angle. Its slow, but works pretty good now.
- added "direct mode" javelin (430 m/s | 762mm penetration) this mode fires the missile out straight like an atgm
- made "relaxation time" for javelin 15 seconds
- made "fire rate" and "burst rate" for javelin 15 seconds
- removed "reload" animation for javelin so the AI can stay locked on to target better

Minimum Range
top down - 250-300 meters (depends on how high or low the unit is firing from)
direct - 50-100 meters (the missile comes out at a slight angle, so aim low if your close)

"DCT" = Direct
"TD" = Top Down

Update: 6 Dec, 2024 @ 7:38pm

- improved autocannon distant sounds
- improved 25mm autocannon close sounds
- improved 30mm autocannon sounds
- improved lmg/mmg distant sounds a little

- fixed javelin 1st person view
- gave javelin 2.5km range
- javelin now shoots "top down" on enemys up to 800m (straightens out after this range)

Update: 5 Dec, 2024 @ 6:34pm

- adjusted helicopter vision (there were some strange targeting bugs here)
- corrected drone squads in conquest (i think)
- fixed missing textures on some dead map vehicles

Update: 4 Dec, 2024 @ 6:02pm

- upscaled HE/HEAT/HESH explosion effects (damage hasnt been changed)
- completely reworked the AI's targeting abilities, and tried to fix any issues with AI not targeting things correctly
- increased all atgm "minumum firing range" to 100m
- made all "atgm" missiles shoot out at a slight upwards angle (im hoping this fixes the AI always shooting the ground)


There may still be a couple targeting bugs, so if you encounter any, please post in the bugs channel.

Update: 1 Dec, 2024 @ 12:24pm

- optimized and compressed the entire mod (cut about 10gb off of MC)
- added more missing exhaust smoke FX to vehicles
- fixed a LOT of localization errors

Update: 29 Nov, 2024 @ 7:42pm

- gave all vehicles the correct exhaust smoke
- the "M1 Abrams" is now the "IPM1" (i need to find a better "m1" model, the current one is technically an "ipm1")

Update: 29 Nov, 2024 @ 5:35pm

- made "diesel" smoke more realistic