Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
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Update: 12 Mar, 2024 @ 12:52pm

- added el matador's "Desert 2v2" to battle zones
- added el matador's "Village 2v2" to battle zones
- added el matador's "North Air 3v3" to battle zones

- fixed the wrong colored bags on some of the late US soldiers
- lowered soldier height on all m2/m240 humvees (early and late variants)
- added missing damage info for luchs
- fixed wrong distant sound for m240 matv
- made the "gunner" on the tpz a gunner instead of commander

Update: 10 Mar, 2024 @ 12:09pm

- reworked "late" us marines vests/pouches/bags ect (the equipment on them prior were way to bulky and looked bad)

Update: 9 Mar, 2024 @ 8:54pm

- implemented "Extended Fortifications Mod" into MC

Update: 8 Mar, 2024 @ 9:57pm

- fixed texture on abrams sepv2 crows .50 cal and m240 shield
- fixed texture on abrams sepv1 .50cal shield and m240 shield
- fixed texture color of sepv1/v2 side ERA

- added volumes for all mg shields on abrams tanks

- reworked first person mode for vehicles, added crosshairs, raised up camera view on all top mounted mgs (no more iron sighted views), and removed drivers view from most armored vehicles

Update: 3 Mar, 2024 @ 7:07pm

- fixed t80bv coax reload
- added m829a4 to resupply
- fixed rpg29 not reloading
- raised bmp2s up a bit when in water

Update: 3 Mar, 2024 @ 7:05pm

(currupted)

Update: 3 Mar, 2024 @ 5:40pm

- added m1a2 sepv1
- added m1a2 sepv2
- added m1a2 sepv3
- added bmd-2m (editor only, still missing a texture and I cant find it for some reason)


Some of the textures are a bit wierd still on the new abrams tanks, but should be historically accurate now. If anybody knows how to fix these textures, ill gladly take your advice.

Update: 1 Mar, 2024 @ 9:17pm

- improved armor penetration range scale
- tanks get a big boost in range, but a serious hit in accuracy (especially at distance, AI will hardly ever hit you if your past 1k meters away)
- atgms got a boost in range as well
- moved "1995+" and "2005+" tech in conquest above the corresponding era of troops to make it easier to understand for some people
- improved some weapon sounds again



Im trialing the new range for tanks, seemed to preform about the same as before on smaller maps. But if i get bad feedback from this, ill switch back.

Update: 28 Feb, 2024 @ 5:49pm

- decreased AI accuracy for tank cannons

Update: 23 Feb, 2024 @ 8:24pm

- added a very basic "iraq" breed to editor only

Added 2 new missions to the editor
- single/03-germ/sp_berlin
- single/04-usam/sp_73easting



The new mission have to be played in the editor, they wouldnt work in-game for some reason. Berlin is a defense mission, and 73 Easting is an attack mission. Just wipe all enemies to win, there is no indicator. Both missions take about an hour to complete, good luck.