Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Exp + QOL (RX-QOL)
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Update: 13 Aug, 2023 @ 3:30pm

added 4 turns per year.

reduced some unit costs to to bring in balance with resources

Update: 13 Aug, 2023 @ 12:32am

Added "recruitable generals" --available for hire for 1000 + unit price at govenors palace or higher. (as per mod of same name)

Added “regional mercenaries" (hastati in rome, spartan hoplites in laconia, etc.) (as per mod of same name)
The idea being that slowly over time bandits, exiled peoples, and enterprising young mercs. can gather and form their own roving mercenary companies

Resource tweaks: (makes merchants more important)
- fewer instances of recources (scarcity)
- larger deposits (abundance)

Update: 12 Aug, 2023 @ 4:38pm

balance tweaks.
seleucids at war with egypt and judea

Update: 12 Aug, 2023 @ 3:51pm

need to revert back because my map editing skills are not to scratch!

Update: 12 Aug, 2023 @ 3:08pm

reduced the occurrence of stonewalls, barracks, academies, and roads in africa/judea. streamlined spain and sicily for AI.

Placed seleucids and Judea at war
reduced seleucid starting income
buffed Macedon starting income

Update: 11 Aug, 2023 @ 3:44pm

Collaborated with @Ementy to add a more historically accurate Africa, and to declutter & streamline Greece for Greek AI. + bring the Illyrians faction back to prominence in Illyria.

Update: 10 Aug, 2023 @ 6:30am

revised javelin damage for balance

Update: 10 Aug, 2023 @ 3:21am

Militia and levy unit recruitment moved from barracks to gov’t buildings.

Selucids & Parthia, increased starting strength.

Greek hoplites converted to a lighter unit version, (less armor, but better martial defense skill, faster attacking in melee, and gained 2 armor-piercing javelins to throw before melee)

Update: 9 Aug, 2023 @ 5:33am

-Egypt and Seleucids at war!

-Most mainland greek cities at war with Macedon.

-Cyrene got an Academy

Update: 9 Aug, 2023 @ 2:38am

fixed minor bugs.

tweaked muster field with a buff that in addition to the muster fields normal function: allows the recruitment of basic professional faction infantry (but only if your faction culture is 50% or above)

mercenaries do not become available in barracks until the militia barracks upgrade.