Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (AI+)
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Update: 21 Nov, 2024 @ 4:00pm

Additions
  • Added the `OverrideInitialSpawnDelay` option to the `settings.txt` file which determines whether the `InitialSpawnDelay` options can be used instead for the initial spawn delay.
Bug Fixes
  • Fixed a bug where special infected would still be able to spawn at the start of the round if the initial spawn delay was active and the respawn interval was higher than or equal to `999999`.

Update: 4 Nov, 2024 @ 8:30pm

Bug Fixes
  • Fixed a bug where some crescendo events wouldn't modify the `SpecialRespawnInterval` variable if the `create_panic_event` game event callback wasn't triggered.

Update: 31 Oct, 2024 @ 3:00pm

Additions
  • Added the `OverrideRespawnInterval` option to the `settings.txt` file which determines whether the `BattlefieldRespawnInterval` and `RespawnInterval` options can be used instead for the respawn timer.
Changes
  • Renamed the `LastSpawnedTime` option in the `settings.txt` file to `LastSpawnedInterval`.
  • Removed some options related to the battlefield respawn interval in the `settings.txt` file due to the addition of the `OverrideRespawnInterval` option.

Update: 20 Oct, 2024 @ 2:00pm

Additions
  • Configuration files can now be loaded only in specific game modes by adding them to either the `~/ems/sisync-onlysync/modes/base` or `~/ems/sisync-onlysync/modes/mutation` directory.
Improvements
  • Respawn timers will not be set if the current amount of special infected is less than or equal to the total amount of special infected who were active at the time the `AllowSpecials` variable was set to `true`.
  • Semi-colons are no longer required to use floating-point numbers in the add-on's TXT files.

Update: 17 Sep, 2024 @ 10:00pm

Changes
  • Updated the thumbnail for this add-on.

Update: 14 Sep, 2024 @ 8:00pm

Bug Fixes
  • Fixed a bug where the `TotalSpecials` variable would constantly change if a variable is found in both the `DirectorScript` table and a higher priority table.

Update: 14 Sep, 2024 @ 3:30pm

Bug Fixes
  • Fixed a minor regression that would cause special infected to take longer to respawn if no special infected are in play.

Update: 14 Sep, 2024 @ 2:30am

Bug Fixes
  • Fixed a bug where the special infected would occasionally not spawn if no other tables in the `DirectorScript` table exists besides the `DirectorScript.DirectorOptions` table.

Update: 13 Sep, 2024 @ 8:00pm

Improvements
  • Reorganized the `./ems/sisync-ai+/` directory to make the files easier to find.
Changes
  • Updated the thumbnail for this add-on.

Update: 24 Jun, 2024 @ 10:00am

Additions
  • Added the `BattlefieldRespawnIntervalMax` and `BattlefieldRespawnIntervalMin` options to the `settings.txt` file which determines the minimum and maximum amount of time the special infected have to wait until they are able to spawn again during panic events.
  • Added the `EnableBattlefieldRespawnInterval` option to the `settings.txt` file which determines whether the special infected's respawn timers will use the `BattlefieldRespawnIntervalMax` and `BattlefieldRespawnIntervalMin` options during panic events.
  • Added the `ShouldAllowSpecialsWithTank` option to the `settings.txt` file which determines whether special infected are allowed to spawn while the Tank is active. Any other value will let the Director automatically handle this instead.
  • New `.txt` files can now be created for each map by adding them to the `~/ems/sisync-ai+/maps/...` directory.
Bug Fixes
  • Rewrote the `SpecialModifier` function to fix a potential index error that could occur if the `MaxSpecials` variable does not exist in the `DirectorOptions` table.