Garry's Mod

Garry's Mod

ttt_pipedream_v1
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Update: 9 Sep, 2023 @ 11:42am

-The spawnpoints were moved around. Now groups of players start the game in different sections of the map;
-Various minor tweaks;
-The code for npc_sniper was an autoscript that would continue to work on other maps and gamemodes, potentially confusing the players. Now the script should only be restricted to ttt_pipedream_v1 map;

Update: 29 Aug, 2023 @ 4:17am

Substantial changes:
-The large sections of the big white building are now part of the playable space. They can be accessed via a staircase or an office;
-The spawnpoints were moved. Now the players spawn on the helipad instead of starting the game in the tunnel leading to the underground section;
-Lua scripts were added. They should make combine mine kills affect karma and killcount. Another script should decrease the npc_sniper damage (more on that later);
-TTT button was rebalanced. Instead of summoning two snipers it now summons only one. The base damage of the sniper is now 60 (torso damage). The cost of using a ttt_button is 2 credits;
-Various technical changes concerning optimization, lighting and visuals;
-The workshop page for the map is now public;

Update: 19 Aug, 2023 @ 11:03am

None Provided

Update: 19 Aug, 2023 @ 9:38am

None Provided

Update: 18 Aug, 2023 @ 7:51am

-Various tweaks concerning optimization. Some props were set to fade out at a distance
-The traitor button description was corrected (previously the cost of button usage was raised from 2 to 3 but the description was left unchanged)
-The traitor button is now usable from a greater range (from 300 to 350 units)

Update: 18 Aug, 2023 @ 2:54am

-Various tweaks and geometry changes to make the jumping sections less brutal (too many testers' lives were lost due to gravity)
-Various tweaks concerning visuals and optimization
-During tests the players on the PipeDream building would be trapped under intense sniper fire. An additional balcony was added to enable the players to jump from the roof with a slight falling damage
-More proper wind support. Now the wind affects not only the underground lamps, but all ropes, cables and dust particles with gusts of wind being followed by a sound effect

Update: 15 Aug, 2023 @ 4:23am

Various graphical and technical changes:
-The back alley behind the bar now has stone floor
-3DSkybox changes. Transmission towers now have visible cables, the forest behind the water tower has been deleted (the trees appeared too bright compared to everything else), now there are hills and a few trees instead
-A decal added to indicate the public toilet
-Minor brushwork and decal changes. Some hard to see areas were covered with Nodraw
-The underground lamps now sway a little from side to side

Update: 13 Aug, 2023 @ 8:01am

-There were too many knives lying around. Now there is only one
-Various minor tweaks concerning ammo/weapons and optimization
-One certain goofy decal should now be visible to those who seek

Update: 12 Aug, 2023 @ 6:56am

-All custom decals (except the easter egg one) are now displayed without problems
-Cubemap reflections are fixed. Now they are displayed properly
-Some weapon and ammo tweaks. Now there should be more ammo available
-The sniper spot in the white building should now appear less dark to those standing there due to color_correction entity

Update: 12 Aug, 2023 @ 6:34am

None Provided