tModLoader

tModLoader

Block's Boss Bars
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Update: 30 Jul @ 6:30pm

Version 1.2.2 has been published to Stable tModLoader v2025.5

- Overhauled the appearance of the 'Default' boss bar style. The original appearance from before this update remains available as the 'Legacy' style option

- Added two 'special' style options that are separate from the standard Boss Bar Style setting ('Borderless' and 'Simple'). Unlike standard styles, these don't come with difficulty-based themes (Though they do support miniboss bars)

- Opacity of the boss bar's fill and/or background can now be customized

Update: 29 Jul @ 2:32pm

Version 1.2.1 has been published to Stable tModLoader v2025.5

Fixes:
- Fixed some lingering issues with certain bosses not calculating their health fill properly
- As a result of some internal changes to fix the previous issue, bosses with an invalid bar can no longer be forced to draw a vanilla bar. Instead, they are always forced to draw a modded bar without advanced logic.
- Fixed various bosses with multiple parts rendering multiple healthbars at once

Overhauled the bar style system with new styles and customization options
- Bars can now have one of 3 styles; 'Default', 'Vanilla-Style', and 'YABHB-Style'
- Each style comes with unique sprites for Classic Mode, Expert Mode, Master Mode, FTW, Legendary GFB, and minibosses, as well as long variants of each
- Default is the original sprites, whereas Vanilla-Style and YABHB-Style are new
- You can now adjust the color in which bars draw
- Boss bar text can now be recolored
- Bar fill colors can now be customized

Update: 27 Jul @ 5:58am

Version 1.2.0.3 has been published to Stable tModLoader v2025.5
- Apparently almost every boss with special health calculations was mis-calculating how much to fill their healthbars after v1.2. That's fixed now

Update: 26 Jul @ 6:36pm

Version 1.2.0.2 has been published to Stable tModLoader v2025.5
- Fixed an issue with the custom health bar display for Mechdusa caused by v1.2. The bar fill should now accurately represent the cumulative HP of Mechdusa's living parts when set to "Name & HP" mode in the config, as opposed to only the HP of the nearest boss/part.

Update: 26 Jul @ 6:07pm

Version 1.2.0.1 has been published to Stable tModLoader v2025.5
- Fixed the Lunar Pillars' bars no longer displaying their shield after the v1.2 update

Update: 26 Jul @ 4:59pm

Version 1.2 has been published to Stable tModLoader v2025.5
- The mod can now display boss bars for up to 5 bosses at once!
- Added a new filling animation; bosses' bars will now smoothly fill up when they initially appear
- Added a new 'Long Bars' feature. When enabled, bars will use alternate textures that are about 50% wider!
- Minor improvements to boss bar textures. More - hopefully all - mixels have been purged

Update: 2 Nov, 2024 @ 6:21pm

Version 1.1.3.3 has been published to Stable tModLoader v2024.9
- Added an optional, extra argument to the mod's .Call support, allowing other mods to specify their custom boss bars as miniboss bars.

Update: 14 Aug, 2024 @ 1:59pm

Version 1.1.3.2 has been published to Stable tModLoader v2024.6
- Fixed an issue where some unsupported, modded bosses (Ex: Calamity's Ravager), could cause an error that resulted in the game's UI permanently dissapearing until the game is force-closed.

Update: 26 Jun, 2024 @ 2:04pm

Version 1.1.3.1 has been published to Stable tModLoader v2024.4
- Fixed the Moon Lord's boss bar not filling to the proper amount

Update: 28 Apr, 2024 @ 5:22pm

Version 1.1.2 has been published to Stable tModLoader v2024.2
- Fixed The Destroyer's boss bar not properly supporting the bar chip and bar shake effects due to its segmented/worm nature (Note that other worms aside from it and EoW will still have this issue)
- Added Miniboss Bars. NPCs can be assigned to have one via. the config, much like the option for adding boss bars to NPCs.