tModLoader

tModLoader

Block's Leveling Mod
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Update: 26 Nov, 2024 @ 6:41pm

Version 1.5.1.2 has been published to Stable tModLoader v2024.9
- Added a damage resistance tooltip to the Reflection/Effort Runes

Update: 25 Nov, 2024 @ 4:28pm

Version 1.5.1 has been published to Stable tModLoader v2024.9

Added an optional damage reduction boost granted by Player level:
- This is disabled by default, and is not recommended for use if you desire balanced play
- With a default setting of 1, levels will grant up to 15% DR at level 100
- This DR boost stacks multiplicativley with other sources
- On a related note, the existing damage boost granted by Player level has been nerfed to a max of x1.15 when at normal (1) power (Used to be x1.2 at level 100). This is to partially counterbalance the addition of DR from levels

Fixed minions/sentries not scaling with damage boosts from Player level

Update: 10 Nov, 2024 @ 9:22am

Version 1.5.0.3 has been published to Stable tModLoader v2024.9
- Fixed an issue where Augment capacity from the Weapon Augments cross-mod feature would reset to 1 upon applying Prestige. Having Prestige now grants 5 slots like normal Lvl 100

Update: 10 Nov, 2024 @ 5:42am

Version 1.5.0.2 has been published to Stable tModLoader v2024.9
- Fixed a bug where Summon weapons (Specifically minion and sentry summoning ones) and some other weapons didn't benefit from Prestige's damage boost
- Prestige's damage boost is now adjusted when using cross-mod features with Weapon Augments (I.e. to match the reduced damage boost from levels with the aforementioned feature active)

Update: 26 Aug, 2024 @ 9:03am

Version 1.5.0.1 has been published to Stable tModLoader v2024.6
- Updated XP requirements for player levels, which were outdated as of v1.5

Update: 20 Aug, 2024 @ 8:42am

Version 1.5 has been published to Stable tModLoader v2024.6

Implemented Prestige mechanic
- The Travelling Merchant now sells Prestige Runes, which can be used on level 100 weapons and players to apply Prestige
- Applying Prestige resets XP and levels, but preserves the damage boost from previous levels, allowing it to continue building up
- As a counterbalance (and to prevent power-leveling weapons that just reset to level 0), Prestiged weapons/players gain XP at a significantly reduced rate.
- Can be stacked up to 3 times (But is limited to 1 by default, which can be adjusted via. config), which stacks the previous effects multiplicatively.

Other changes
- In light of Prestige Levels, the 'EX' and 'MAX' displays for level and damage boost (previously achieved at level 100), respectively, have been removed.
- Reworked Player Leveling, also in light of Prestige. Players are now ALWAYS subject to the same multipliers as weapons. However, the amount of XP needed to get to level 100 has been vastly reduced (~10 billion to ~6.1 million), so that reaching Player Prestige is viable. Since it is now viable to reach level 100 and Prestige, the max damage boost from Player levels has been halved to x1.2. However, it can still be set higher in config.
- Removed multiple now-redundant config options due to the above changes.
- Slightly tweaked HP scaling when Enemy HP scaling is on. Max is still x3, but scaling should be slightly more gradual in hardmode now.
- Reworked the Per-NPC XP multiplier setting. It now accepts values from 0-100, but multiplies inputted values by x0.1, allowing for decimal inputs via. using numbers below 10. Its effective range is still x0-x10, but decimals are now possible (Ex: x0.9 by inputting '9', or x5.2 by inputting '52').
- Added a new 'Difficulty Multiplier', which is applied when playing in Expert Mode or harder (Master, FTW/GFB). By default, this multiplier will slightly boost XP gains in Expert Mode and other higher difficulties. It is applied multiple times when in Master Mode, or FTW/GFB in conjunction with Expert/Master. Can be customized in config.

Update: 5 Jul, 2024 @ 5:47pm

Version 1.4.1.1 has been published to Stable tModLoader v2024.5
- Added extra NetMessage.SendData calls to sync items during the Experience Rune/Orb application processes. Should hopefully fix items' Base XP/Experience/Level de-syncing in multiplayer when a player drops an item and another player picks it up.

Update: 30 Jun, 2024 @ 9:46am

Version 1.4.1 has been published to Stable tModLoader v2024.4
- Added a new config feature that allows the XP Multiplier setting to overridden on a per-NPC (type) basis.

Update: 3 May, 2024 @ 5:35pm

Version 1.4.0.2 has been published to Stable tModLoader v2024.3
- Enemy HP now scales up to x3 (Was max of x2) with the Enemy Scaling feature active
- Bonus XP from the Enemy Scaling feature has been greatly reduced (Max reduced from +600% to +100%)
- Multiplier on Enemy Scaling Bonus XP can now be set up to x5 (From x2) to accommodate the above change.
- Fixed an issue where having the mod loaded prevented Calamity from loading

Update: 28 Apr, 2024 @ 4:14pm

Version 1.4 has been published to Stable tModLoader v2024.2
- Drop rates of Experience Orbs can now be adjusted via. config
- Added a x0.15 multiplier to XP gains when attacking Crawlitipedes, to partially counteract the increased XP caused by them taking x10 damage

Implemented Enemy Scaling mechanic
- When enabled, enemies gain bonus max HP and Defense, based on your progress
- HP and Defense scale up to x2 and x1.5 respectively, reached upon defeating the Moon Lord
- This feature is meant to encourage players to train their weapons to keep up with tougher foes
- XP gains are greatly increased when this mechanic is enabled, to reduce time spent grinding XP
- Stat scaling and bonus XP can be customized via. config