XCOM 2
[WOTC] Tactical HUD Lag Fixes
Showing 1-10 of 10 entries
Update: 30 Aug, 2023 @ 2:46pm

No real visible changes this time. Changed a few internal functions to prevent issues with a future Highlander update.

Update: 15 Aug, 2023 @ 5:13pm

- Users of 'Enemy Preview - Extended' also get more of the fixes now (no conflicts, no actions needed)
- Reimplemented a previous reverted change in a better way

Update: 15 Aug, 2023 @ 2:24am

Fixed a minor issue where sometimes the ability bar was not shown at the beginning of the turn or when the AI turn is interrupted by e.g. Skirmishers interrupt.

Update: 13 Aug, 2023 @ 10:42am

Now includes the functionality of "Unlimited Ability Icons", so you can disable that mod to get the ability bar fixes from this mod. Thanks -bg- for letting me integrate it!

Update: 12 Aug, 2023 @ 3:42am

Fix an issue where sometimes the Objective list was not visible (and due to this, the icons from "Select Soldier Icons (Redux)" were not visible).

Update: 11 Aug, 2023 @ 6:02pm

revert one of fixes as it causes a minor layout issue with enemy heads

Update: 11 Aug, 2023 @ 2:50pm

- Fixed an issue where the skyranger button was not appearing immediatly after loading a save. Thanks inukealot.
- Cleaned and removed some unused code

Update: 11 Aug, 2023 @ 10:36am

Different method of updating the ability bar. When using 'Unlimited Ability Icons' you still get a slight improvement. Still need to disable the MCO! (Read the description)

Update: 11 Aug, 2023 @ 9:29am

Add a work-around to allow disabling the MCO for UITacticalHUD_AbilityContainer. (do this when using 'WOTC - Unlimited Ability Icons'

Update: 11 Aug, 2023 @ 7:32am

Initial release