Garry's Mod

Garry's Mod

gm_northward (ALPHA)
Showing 21-30 of 61 entries
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Update: 23 Oct, 2023 @ 8:31pm

-fixed port entrances FINALLY

Update: 21 Oct, 2023 @ 10:31pm

-hopefully fixed the port entrance switches
-added small station on the branchline
-added searchlight signals to the port bridges to indicate whether or not they are open, in case your eyes really REALLY suck or something
-added more trackage to the scrapyard area
-added branchline-mainline transfer station (switches will come later)
-waterfall no longer channels the unmatched power of the sun
-increased maximum top speed in the portals
-probably something else idk it's 1:30am and i'm tired

Update: 13 Oct, 2023 @ 4:53am

literally nothing lmao

Update: 11 Oct, 2023 @ 6:16pm

-re-added invisible bridge rails to fix the bump... again
-disabled all but two of the defective DFDs for testing fixes
-fixed port entrance switches, should no longer reset under cars
-widened the last two mainline corners
-included two materials used in the map from other games in its files
-reverted auto-reset function on two port switches
-reduced roundhouse turntable speed to default because choosing tracks properly was borderline impossible
-rotated roundhouse turntable control seat to make lining up easier
-made another set of buffers breakable
-reduced force required to break certain buffers by 60%
-waterfall will now push you over the edge (like it should have been doing since the map's release two months ago)
-removed the tunnel section between the logging camp and the grain co-op and made it open instead
-added small 3ft teasers at the logging camp and the (formerly underground) station at the end of the gorge's switchback line
-increased breadiness of breadbowl

Update: 11 Oct, 2023 @ 6:15pm

oops misclick haha

Update: 10 Oct, 2023 @ 12:14pm

-made port entrances more compact, gave southern entrance a lead
-attempted more fixes for 13 defect detectors
-gave branchline a direct connection to port infrastructure
-widened two mainline corners, both near the port
-added collisions for branchline station and roads
-fixed double strauss not opening
-fixed the bump that would be encountered when crossing the swing bridge
-removed invisible bridge rails since they did not help with said bump
-made lighting brighter overall
-fixed build sheds near port

Update: 2 Oct, 2023 @ 11:58pm

minor update
-ACTUALLY re-added the missing curve piece this time. the steel mill is now accessible again.
-attempted fixes for five defect detectors (both at the south yard, both at the port, and the one at the branchline entrance)
-made south yard entrance single track with a crossover instead of a double junction
-widened four mainline corners: two in the south yard, one at the port, and one at the first corner where the branch and mainlines meet
-removed weird sand line on the ground after the co-op
-moved the branchline entrance switch to the other side of the river, with a double strauss bridge to cross it (and yes, it opens)
-converted *several* func_details to displacements
-split the shed near the port into four due to its size
-the invisible rails for each bridge are now disabled when they are open/unlocked so you can spin your train around or something
-changed sun angles again, they're now closer to what they were originally

Update: 30 Sep, 2023 @ 12:24pm

-re-added a curve that was accidentally deleted yesterday

Update: 29 Sep, 2023 @ 2:02pm

-fixed shrinkwrapped curve on mountain branch

Update: 25 Sep, 2023 @ 3:19am

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