Fraymakers

Fraymakers

Kiku
Showing 1-6 of 6 entries
Update: 17 Jun @ 1:35pm

2.1.2

(+) Pivot on hurt_medium actually works

Update: 17 Jun @ 12:58pm

2.1.1

(+) Menu SHIT

(+) New sfx's

(+) Gravity Cancels no longer have repeated vfx

(+) Nspec can no longer be fast falled

(+) Fspec alignment is better

(+) Shield now needs to be pressed to do Nspec Dash (will help getting GC ftilt and fsmash)

(+) GC Ftilt and Fsmash can now be turned around

(+) Dthrow now works a bit better

(+) hurt_thrown's hurtbox is bigger

(+) hurt_medium now rotates with kb angle

(+) Nair sweetspot no longer has a reversible angle

(+) Fspec will no longer move in opposite direction when moving fast and using the move in the opposite direction

(-) Gravity Canceled moves matches the frame data of the move being used

(-) Dattack dmg changed from 7 to 5

(-) Fsmash multihits dmg changed from 4 to 1

(-) Uthrow bkg changed from 70 to 50

(-) Nair bkb changed from 40 to 20

(-) Bair kbg and bkb changed from 50 to 25 and 55 to 40

(-) Bair hitstun changed from 1 to .7

(-) Dair bkb and kbg changed from 30 and 30 (forgor the og values)

(-) Dair hitstun changed from 1 to .7

(-) Dair sourspot has priority over the sweetspot

(-) Dspec dmg changed from 2 to 1

(-) Get-up attack has more lag

(-) Aerials no longer use autocancels

(-) Fair's first hit starts on frame 9

(-) Fair has 5 more frames of endlag

(-) Fair has 1 more frame of landing lag

(-) Bair has 11 more frames of endlag

(-) Bair has 3 more frames on landinglag

(-) Dair has 3 more frames of start-up

(-) Dair has 32 more frames of endlag

(-) Uair has 2 more frames of endlag

(-) Dattack has 10 more frames of endlag

(-) Jab 1 has 5 more frames of endlag

(-) Jab 3 has 10 more frames of endlag

(-) Utilt has doubled endlag

(-) Fspec has 10 more frames of endlag

Update: 15 Dec, 2023 @ 9:41pm

2.1.0
+ Jab 3 has more BKB (50 to 75)

- Uair BKB changed from 70 to 85

- nspecial Dash cooldown changed from 30 to 60

- Fair landing lag changed from 6 to 11

- Dair Landing lag Changed from 9 to 14

- Uair landing lag changed from 8 to 17

- Nair KBG and BKB changed from 50 to 40

- USpecial BKB changed from 80 to 50

Update: 14 Aug, 2023 @ 4:49pm

2.0.0

+ CRAZY NEW ALTS

- Made Grab A little bit smaller and moved it forward

- Increased the endlag of all smash attacks by (29 to 38)

Update: 13 Aug, 2023 @ 1:13pm

1.0.1
different Thumb

Update: 13 Aug, 2023 @ 12:48pm

Kiku Braeburn punches her way in!

KIku is a rushdown character that's specialized in fighting opponents up close with her many boxing techniques. How you play as her is completely up to you!

Neutral Special - Cider Stride

A move that looks like a dempsey roll. The move can be either tapped or held. Doing so will allow Kiku to weave in place. If you input a direction while weaving, she’ll weave dash instead. This move is also cancellable by an attack.

- This move can be used to mix up opponents!
- If used in the air, you can gravity cancel the move, which will allow you to use a grounded normal instead!
(A direction + attack = Tilts and jab)
(A direction + Special = Strongs)

Forward Special - Sweet Haymaker

A controllable momentum based attack. Similar to Little Mac’s Jolt Haymaker!

Down Special - Slipstream Strike

A move that allows Kiku to take a big step back which also has strike invulnerability. Pressing down special again will make her throw a powerful one inch body blow punch.

Down Special (Air) - Blender Bolt

When down special is used in the air, Kiku spirals down to the ground, allowing for an easy setup when you hit an opponent on the ground. Be careful to use it off stage though!

Up Special - Blossom Barrage

A move similar in style to Mii Brawler Piston Punch from SSB4. Has ok recovery and can be used for easy ladder KOs.

CREDITS
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983344228"

BIG THX TO SUNNY FOR THE COOL ASS ALTS!!!