Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Machine Refuelled
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Update: 26 Aug, 2023 @ 6:48am

Sharpshooter no longer increases the amounts of bullets spawned, only adding punch-through and the bounces alongside a stacking damage boost. This is to *hopefully* fix some of the inconsistency issues with the coins.
Tweaked some of the back-end coin logic.
NEW MOVE: Kneecapper - A quick low shot which also lets the Machine retreat.
NEW MOVE: Clay Pigeon - an anti-air shotgun blast which switches Machine to the Shotgun Stance
NEW MOVE: Fireworks - A two hitting combo extender from Shotgun Stance
NEW MOVE: Core Eject - Lob an explosive projectile from your shotgun. When hit by a Marksman shot or a Coin Ricochet the explosion is amplified. CAUTION: Can hit yourself.
NEW MOVE: Weapon Swap - Lets you swap weapons.
I've restored Machine's ability to double jump.
Slide now just over doubles your Sadness Distance Penalty, meaning you can't use Slide to completely disengage as easily

Blood quantity has been halved, but the amount of meter gained per blood drop has been doubled. This should combat some of the lag people have been encountering.

Update: 15 Aug, 2023 @ 9:04am

Slide now only has a hitbox once per slide.

Update: 15 Aug, 2023 @ 8:57am

Fixed an issue causing coins to spawn at an x value of -800

Update: 14 Aug, 2023 @ 11:54am

I missed the Velocity Forward multipliers in the 25% meter cut. That's now accounted for

Update: 14 Aug, 2023 @ 11:45am

All moves have had their meter gain cut by 75%
New core mechanic - BLOOD IS FUEL - damaging an enemy causes them to bleed. Collecting blood increases your Super Meter. Every 100 damage causes a blood droplet to spawn, up to a max of 8 droplets per hit. This means rapid hits are going to be more efficient and producing blood than slower, heavier hits. The numbers on this mechanic are going to be in flux for a while as I figure out the balance here.


MARKSMAN - Now starts in 4f, hitstun significantly reduced - My idea for this is similar to Megaman in Smash, an annoying "Ew ow stop it" kinda projectile.
RICOSHOT - Scaling reduced to hopefully reduce one-shots
THROW COIN - Coins can now bounce off walls
FEEDBACK - Scaling reduced to hopefully reduce one-shots
FEEDBACKER JAB - Now resets momentum on hit to make combos more consistent
KNUCKLE BLASTER - Now resets both player and opponent momentum on hit
IRON HAIL - Widened hitboxes
SHARPSHOOTER - Bullets buffed by Sharpshooter now ricochet off walls
Fixed some jump inconsistencies
When his melee attacks are parried, Machine now loses all of its momentum, meaning it can be properly parried.

Update: 13 Aug, 2023 @ 1:12pm

Initial Version
Base revolver moveset implemented, alongside unique movement systems and Feedbacker and Knuckle Blaster arms.