Crusader Kings III

Crusader Kings III

Random Invasions
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Update: 14 Nov, 2024 @ 11:55am

### Version 1.2.2
# checked for game version 1.14.* compatibility: no changes

Update: 24 Sep, 2024 @ 2:32pm

### Version 1.2.1
# checked for game version 1.13.* compatibility:
# applied new decision picture syntax
# added decision groups
# updated modifiers
# adjusted Plot Armor character modifier
# added legitimacy to invaders
# prevented error.log entry in regards to already existing perks

Update: 4 Mar, 2024 @ 10:56am

### Version 1.2.0
# checked for game version 1.12.* compatibility:
# monthly_county_control_change_at_war_add -> monthly_county_control_growth_at_war_add
# added legitimacy to CBs
# added a character trait to keep track of current / previous random invaders
# switched from 'any_in_de_jure_hierarchy = { tier = tier_county }' to 'is_titular = no'; no actual gameplay changes
# restructured and cleaned up the subjugation demand events and effects (including localization), removed events .2111 and .2113; no actual gameplay changes (see: Historic Invasions Version 1.35.9)
# having an alliance with an invader will now properly delay an invasion once every 20 years (see: Historic Invasions Version 1.35.9)
# added dynamic event backgrounds
# changed plot armor, added terrain specific character modifiers
# invaders now also spawn with a physician
# invaders no longer create struggle empires whilst their respective struggle is still ongoing
# fp1_reprieve_from_sa_modifier is now only applied whilst Scandinavian Adventurers can still appear
# added title localizations for French, German, Korean, Russian, simple Chinese & Spanish

Update: 26 Jan, 2024 @ 5:14am

### Version 1.1.2
# default yearly spawn chance is now 5%
# added an off-setting to the mod (0% yearly chance), just in case you would like to turn it off mid-campaign using the Gamerule Gadget mod or if you'd like to use debug interactions
# added a 10 year cooldown setting (new default) and a 20 year one
# swearing fealty to an invader will now vassalize your realm in its entirety if your tier is higher or equal than that of the invader; added a warning when you'd lose your head of faith title by swearing fealty
# invaders will now switch to the local empire variant sooner
# unsuccessful invasion titles will now always be destroyed
# added a decision to submit to an invader mid-war
# debug mode invasions may now also be triggered on vassals
# localization changes

Update: 18 Nov, 2023 @ 3:37pm

### Version 1.1.1
# fixed localization errors

Update: 18 Nov, 2023 @ 2:31pm

### Version 1.1
# checked for game version 1.11.* compatibility
# at the end of an invasion story, the invader may be granted their local empire title
# lowered the threshold of destroying the empire title of an unsuccessful invader (50 -> 20)
# their primary title can not be the target of dissolution factions for 25 years (var:struggle_block_dissolution_faction)
# added more game rules to set more specific invader cooldowns
# added a game rule to customize the yearly invasion chance
# lowered grace period from game start from 25 years to 15 years
# fixed localization errors

Update: 22 Aug, 2023 @ 10:52am

### Version 1.0.1
# checked for game version 1.10.* compatibility
# fixed grammatical errors in script names

Update: 13 Aug, 2023 @ 3:49pm

### Version 1.0.0
# initial release:
# randomly choses landed rulers to become invaders
# invaders will receive event troops and gain access to an unique kingdom-level invasion casus belli
# several game rules to change the mod's behavior
# option to play as invaders once they appear
# Debug Mode: randomly spawn invaders via decision or start / stop invasions via character interaction