The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

+ Amazing Race Tweaks! Dark Elf
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Update: 21 Nov, 2015 @ 3:01pm

Version 4.2

Starting spells fix. Fixed a bug introduced with the last update where the Healing and Flames spells were missing after making a new character.

Update: 21 Nov, 2015 @ 2:17pm

Update: 15 Nov, 2015 @ 6:51am

Version 4.0

Update: 3 Jan, 2015 @ 10:33am

VERSION 3.1

* Fixed an issue where the spells Flames and Healing were being removed from existing characters.

Update: 2 Jan, 2015 @ 5:49am

Updated preview image.

Update: 2 Jan, 2015 @ 3:34am

VERSION 3.0

* Destruction Damage: Damage Dark Elves do with destruction spells is changed. (This was done to ensure the race does more damage with fire spells than the High Elf race, as ART! High Elf increases the damage for all destruction spells by 25%.) Damage done by spell type:
- Fire spells do 40% more damage
- Shock spells do 30% more damage
- Frost spells do 20% more damage

* Sneak Ability: Reduced from +15 to +10. So a new character has the Sneak skill increased to 35 when sneaking.

* Sneak Visual and Sound Effects: The visual and sound effects are removed.

* Starting Spells: Updated the script to support other races, and ensure correct spells are added to new Dark Elf characters. Starting spells for Dark Elf are Flames, Fire Bolt, Fire Rune, Sparks and Healing.

Update: 9 Oct, 2014 @ 4:40pm

VERSION 2.1

* Fixed a bug where Firebolt and Fire Rune were added after the quest Unbound, even if the player's Destruction skill was below the required 25.

* Removed Healing as a beginning spell for new characters. Starting spells for Dark Elves are now Flames, Fire Bolt and Fire Rune.

Update: 8 Oct, 2014 @ 5:13am

Version 2.0

* Fixed bug where the player's Ancestor's Wrath lesser power regenerated the player's magicka.

* Fixed bug where there was a sound effect while the player was sneaking.

* Added starting spells Fire Bolt and Fire Rune.

Update: 21 Aug, 2014 @ 8:39pm

Changed preview image.

Update: 21 Aug, 2014 @ 7:21pm

Version 1.7

Fixed a bug where only new characters had +75% fire resistance, and existing characters only had the normal +50% fire resistance. Now both have the +75% fire resistance. (Confirmed in game by adding the mod to an existing character and using the command console command player.getav fireresist to verify the value was 75.00.)